ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerBillboard.py
@@ -49,8 +49,8 @@
def DoBillboardOpen(curPlayer):
    ## 排行榜开启时需要处理的
    UpdatePlayerBillboardOnLeaveServer(curPlayer, True) # 主动同步一次榜单
    OpenServerCampaign.DoBillboardOpen(curPlayer) # 同步开服活动榜单
    #UpdatePlayerBillboardOnLeaveServer(curPlayer, True) # 主动同步一次榜单
    #OpenServerCampaign.DoBillboardOpen(curPlayer) # 同步开服活动榜单
    return
def BillboardOnLogin(curPlayer):
@@ -170,14 +170,15 @@
def UpdatePyPetBillboard(curPlayer, isForceUpdate=False, isUpdateTotal=True):
    ## 更新宠物排行榜
    petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer)
    if not petMaxAtk:
        return
    UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower_Pet, petMaxAtk)
    if isUpdateTotal:
        UpdatePlayerFPTotalBillboard(curPlayer, isForceUpdate)
    return
#    petMaxAtk = PlayerControl.GetPetMaxAtk(curPlayer)
#    if not petMaxAtk:
#        return
#    UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_FightPower_Pet, petMaxAtk)
#
#    if isUpdateTotal:
#        UpdatePlayerFPTotalBillboard(curPlayer, isForceUpdate)
#    return
def UpdatePlayerLVBillboard(curPlayer, isForceUpdate=True):
    ##更新玩家等级排行榜
@@ -186,10 +187,6 @@
def UpdateRuneTowerBillboard(curPlayer):
    ##更新玩家符印塔排行榜
    passLV = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_TrialTower_PassLV)
    if not passLV:
        return
    UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_TrialTower, passLV)
    return
def UpdateRealmBillboard(curPlayer):
@@ -203,9 +200,9 @@
    ## 玩家可否上榜通用检查
    if not GameWorld.IsNormalPlayer(curPlayer):
        return False
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Billboard):
        GameWorld.DebugLog("排行榜未开启,无法上榜!curLV=%s" % (curPlayer.GetLV()), curPlayer.GetPlayerID())
        return False
    #if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Billboard):
    #    GameWorld.DebugLog("排行榜未开启,无法上榜!curLV=%s" % (curPlayer.GetLV()), curPlayer.GetPlayerID())
    #    return False
    
    return True
@@ -234,7 +231,7 @@
def UpdateBillboard(billboardType, groupValue1, dataID, name1, name2, type2, value1, value2, cmpValue,
                    cmpValue2=0, cmpValue3=0, groupValue2=0, id2=0, autoSort=True, **kwargs):
    ''' 更新跨服排行榜
    ''' 更新排行榜
    @param billboardType: 排行榜索引类型,同个榜单类型可以有多个分组榜单数据,独立排序
    @param groupValue1: 榜单分组1
    @param dataID: 榜单唯一数据ID,如玩家ID等
@@ -276,7 +273,7 @@
            billboardData = lastBillBoardData
            billboardData.Clear()
        else:
            billboardData = billboardObj.AddNewBillboardData()
            billboardData = billboardObj.AddNewBillboardData(dataID)
            if not billboardData:
                return
            
@@ -314,7 +311,7 @@
    billboardData.SetCmpValue2(cmpValue2)
    billboardData.SetCmpValue3(cmpValue3)
    
    GameWorld.DebugLog("更新跨服排行榜值: billboardType=%s,groupValue1=%s,groupValue2=%s,dataID=%s,isNewData=%s,cmpValueChange=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2=%s,cmpValue3=%s,%s"
    GameWorld.DebugLog("更新排行榜值: billboardType=%s,groupValue1=%s,groupValue2=%s,dataID=%s,isNewData=%s,cmpValueChange=%s,type2=%s,value1=%s,value2=%s,cmpValue=%s,cmpValue2=%s,cmpValue3=%s,%s"
                       % (billboardType, groupValue1, groupValue2, dataID, isNewData, cmpValueChange,
                          type2, value1, value2, cmpValue, cmpValue2, cmpValue3, kwargs), dataID)
    if not autoSort: