ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -30,11 +30,9 @@
import IpyGameDataPY
import FBCommon
import GameFuncComm
import PlayerTJG
import PlayerActivity
import PlayerSuccess
import PyGameData
import BossHurtMng
import copy
import datetime
@@ -169,8 +167,7 @@
                if curDayTimes:
                    curDayTimes = dayTimesLimit
            elif dailyID is ShareDefine.DailyActionID_WorldBOSS:
                canKillCnt, dayTimesLimit = BossHurtMng.GetCanKillBossCnt(curPlayer, 0)
                curDayTimes = dayTimesLimit - canKillCnt
                pass
            if curDayTimes >= dayTimesLimit and not lostOnDay:
                continue
            addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit
@@ -304,9 +301,6 @@
        else:
            for itemID, itemCnt in totalItemDict.items(): 
                ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem, IPY_GameWorld.rptAnyWhere])
    #if Def_TJGRecoverID in recoverCntDict:
    #    #脱机挂经验找回后重置
    #    PlayerTJG.ResetTJGDeadInfo(curPlayer)
    if Def_QueenRelics in recoverCntDict:
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_QueenRelicsEx, recoverCntDict[Def_QueenRelics])
    DataRecordPack.DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict)