hxp
2025-10-16 549dc6df101d84e373bc751b8155cbb466d59707
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -28,7 +28,6 @@
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerOnlinePrize
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
@@ -38,11 +37,11 @@
import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerPet
import PlayerRecover
import PlayerFamilyRedPacket
import OpenServerCampaign
import PlayerCostRebate
@@ -111,11 +110,12 @@
def DoLogic_OnDay(tick):
    GameWorld.Log("MapServer -> OnDay!")
    #副本OnDay事件响应
    FBLogic.OnDay(tick)
    #FBLogic.OnDay(tick)
    
    #仙盟
    PlayerFamily.FamilyOnDay()
    PlayerArena.OnDay()
    GameLogic_Tianzi.OnDay()
    
    PlayerOfflineSupport.OnDay()
    playerManager = GameWorld.GetPlayerManager()
@@ -261,9 +261,6 @@
        #重置宠物每天的训练次数
        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        
        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
        #OnDay时清除每日签到的信息
        PlayerSignDay.SignDayOnDay(curPlayer)
        # 累计登陆礼包登陆次数刷新
@@ -289,31 +286,11 @@
        #仙宫
        PlayerXiangong.PlayerOnDay(curPlayer)
        PlayerControl.PayCoinOnDay(curPlayer)
        #玩法前瞻奖励
        gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
        if gameNoticeAwardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
        #每日分享奖励重置
        shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
        if shareGameAwardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
        #开服每日奖励
        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
        if awardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
        #开服每日奖励
        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
        if awardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
        ChPlayer.PlayerOnDay(curPlayer)
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        PlayerHero.PlayerOnDay(curPlayer)
        # 资源找回
        PlayerRecover.RecoverOnDay(curPlayer)
        # 仙盟过天
        PlayerFamily.PlayerOnDay(curPlayer)
        # 重置物品每日使用次数