| | |
| | | import PlayerFamily
|
| | | import ChPyNetSendPack
|
| | | import NetPackCommon
|
| | | import Operate_EquipStone
|
| | | import PlayerActBossTrial
|
| | | import PlayerXiangong
|
| | | import IpyGameDataPY
|
| | | import DataRecordPack
|
| | |
| | | #GameWorld.DebugLog("增加副本次数默认使用! mapID=%s" % mapID)
|
| | | tagItem.Clear()
|
| | | return True
|
| | | #活动道具自动转化
|
| | | if PlayerActBossTrial.CheckActItemAutoTransform(curPlayer, tagItem, itemID, tagItemCount):
|
| | | tagItem.Clear()
|
| | | return True
|
| | | |
| | | |
| | | if itemID in ChConfig.Def_TransformItemIDList or tagItem.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
|
| | | # 直接转化为对应货币的物品仅在放入背包时直接转化,否则还是以真实物品的形式存在,但堆叠上限需要做特殊处理
|
| | | if packIndex == IPY_GameWorld.rptItem:
|
| | |
| | | def CheckPackSpaceEnough(curPlayer, itemList, isNotify=True):
|
| | | ## 检查玩家对应背包是否足够放入物品
|
| | | needPackSpaceDict = {}
|
| | | for itemID, itemCnt, isAuctionItem in itemList:
|
| | | for itemInfo in itemList:
|
| | | if not itemInfo:
|
| | | continue
|
| | | itemID, itemCnt = itemInfo[:2]
|
| | | isAuctionItem = itemInfo[2] if len(itemInfo) > 2 else 0
|
| | | curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not curItem:
|
| | | return False
|