hxp
2025-09-01 5509de7c6274b7d47d84aa45f589490ba0eab648
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1060,6 +1060,9 @@
Def_Player_InitMapSignPointCount = 1  # 玩家初始化地图标记点数量
Def_Player_MapSignPointMaxCount = 10  # 地图标记点最大数量
#初始境界
Def_InitOfficialRank = 0
#玩家性别
Def_PlayerSex_Type = 3
(
@@ -2109,43 +2112,6 @@
#副本ID转换
Def_FB_MapID = {
                'MainLevel':[Def_FBMapID_Main, Def_FBMapID_MainBoss],  # 主线关卡
                'FamilyWar':[Def_FBMapID_FamilyWar],  # 仙盟联赛
                'FamilyInvade':[Def_FBMapID_FamilyInvade], # 守卫人皇
                'FamilyBoss':[Def_FBMapID_FamilyBossMap], # 战盟boss
                'TrialTower':[Def_FBMapID_TrialTower], # 试炼之塔
                'ClearDevil':[Def_FBMapID_ClearDevil], # 除魔卫道
                'MagicWeapon':[Def_FBMapID_MagicWeapon], # 法宝副本
                'DuJie':[Def_FBMapID_DuJie], #渡劫
                'KirinHome':[Def_FBMapID_KirinHome], #麒麟之府
                'BZZD':[Def_FBMapID_BZZD], # 百战之地(仙界秘境)
                'GodArea':[Def_FBMapID_GodArea],#古神禁地
                'PersonalBoss':[Def_FBMapID_PersonalBoss],#个人BOSS
                'FamilyParty':[Def_FBMapID_FamilyParty],#仙盟宴会
                'MunekadoTrial':[Def_FBMapID_MunekadoTrial],#宗门试炼
                'ChaosDemon':[Def_FBMapID_ChaosDemon], #混乱妖域
                'KillDevil':[Def_FBMapID_KillDevil], #讨伐妖魔
                'QueenRelics':[Def_FBMapID_QueenRelics], #娲皇遗迹
                'ElderBattlefield':[Def_FBMapID_ElderBattlefield], #上古战场
                'Guard':[Def_FBMapID_Guard], #守护副本
                'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
                #'ArenaBattle':[Def_FBMapID_ArenaBattle],#竞技场战斗
                #'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
                #'CrossChampionship':[Def_FBMapID_CrossChampionship], #跨服排位
                'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
                'CrossGrassland':[Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian], #草园
                'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                'SkyTower':[Def_FBMapID_SkyTower],#天星塔
                'RealmTower':[Def_FBMapID_RealmTower],#境界塔
                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                'HorsePetBoss':[Def_FBMapID_HorsePetBoss],#骑宠BOSS
                'FairyTreasure':[Def_FBMapID_FairyTreasure],#缥缈宝藏
                'Love':[Def_FBMapID_Love],#情缘副本
                'CrossBattlefield':[Def_FBMapID_CrossBattlefield], #跨服战场
                'CrossFamilyFlagwar':[Def_FBMapID_CrossFamilyFlagwar], #跨服仙盟夺旗战/逐鹿万界
                'MineArea':[Def_TFMapID_MineArea], #福地
                'MirrorBattle':MirrorBattleMapIDList, #镜像切磋
                }
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -4148,19 +4114,6 @@
Def_PDict_GFPassiveIndex = "GFP_%s_%s"   # 被动功法 页数-索引
Def_PDict_GFPassivePage = "GFPPage"   # 被动功法选中页数
# 挂机收益
Def_PDict_GuajiCalcTime = "GuajiCalcTime"   # 上次统计收益时间戳
Def_PDict_GuajiAwardSeconds = "GuajiAwardSeconds"   # 已累计收益时长,秒
Def_PDict_GuajiQuickCount = "GuajiQuickCount"   # 今日已快速收益次数
Def_PDict_GuajiExp = "GuajiExp"   # 经验
Def_PDict_GuajiExpPoint = "GuajiExpPoint"   # 经验超过E部分
Def_PDict_GuajiMoneyType = "GuajiMoneyType_%s" # 获得货币类型,参数(索引)
Def_PDict_GuajiMoneyValue = "GuajiMoneyValue_%s" # 获得货币值,参数(索引)
Def_PDict_GuajiMoneyUnSeconds = "GuajiMoneyUnSeconds_%s" # 计算获得货币值时未处理收益的累计时长,秒,参数(货币类型)
Def_PDict_GuajiItemUnSeconds = "GuajiItemUnSeconds" # 计算获得物品次数时未处理收益的累计时长,秒
Def_PDict_GuajiItemID = "GuajiItemID_%s" # 获得物品ID,参数(索引)
Def_PDict_GuajiItemCount = "GuajiItemCount_%s" # 获得物品个数,参数(索引)
#套装
Def_PDict_EquipPartSuiteLV = "EQPartSuiteLV_%s_%s" #部位套装等级 参数 部位、套装类型
Def_PDict_EquipPartSuiteActivate = "EQPartSuiteActivate_%s" #套装激活记录 参数 key编号
@@ -4216,6 +4169,8 @@
Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
#任务,每个任务组有且仅有一个进行中的任务
Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
@@ -4369,7 +4324,8 @@
TriggerWay_AttackOverDirect, # 直接攻击后 (非buff攻击)10
TriggerWay_BeAttackedDirect, # 受到直接攻击时 (非buff攻击)11
TriggerWay_ShieldBroken, # 承伤盾被击破时 12
) = range(1, 1 + 12)
TriggerWay_CurSkillEff, # 本技能/buff释放后,一般用于本技能/buff释放后触发,仅该技能释放后有效 13
) = range(1, 1 + 13)
# 被动触发有效来源
TriggerSrc_Skill = 1
@@ -5267,7 +5223,9 @@
Def_RewardType_LunhuidianAward, # 轮回殿奖励 78
Def_RewardType_RechargeDayAward, # 累充每日奖励 79
Def_RewardType_FamilyGCZ, # 仙盟攻城战 80
)= range(81)
Def_RewardType_ADAward, # 广告奖励 81
Def_RewardType_TreeFreeTime, # 仙树免费减时 82
)= range(83)
#boss复活相关活动定义
BossRebornActIDList = (
@@ -5519,7 +5477,7 @@
# 任务类型定义
TaskTypeList = (
TaskType_FBPass, # 副本过关到xxx 1
TaskType_MainLevel, # 主线过关到xxx 1
TaskType_TreeLV, # 仙树达到X级 2
TaskType_EquipDecompose, # 分解装备x次 3
TaskType_CutTree, # 消耗X个战锤  4
@@ -5527,7 +5485,8 @@
TaskType_RealmLV, # 境界达到X级 6
TaskType_KillNPC, # 击败X只怪物 7
TaskType_GetMoney, # 累计获得xx货币 8
) = range(1, 1 + 8)
TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
) = range(1, 1 + 9)
# 任务分组
TaskGroupList = (