| | |
| | | import ChPyNetSendPack
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| | | import GameWorld
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| | | import NetPackCommon
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| | | import PlayerGodWeapon
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| | | import PlayerHorse
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| | | import PlayerPet
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| | | #import PlayerGodWeapon
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| | | #import PlayerHorse
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| | | #import PlayerPet
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| | | import ShareDefine
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| | | import IpyGameDataPY
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| | | import PlayerMagicWeapon
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| | | import PlayerRefineStove
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| | | import PlayerControl
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| | | import PlayerPrestigeSys
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| | | import PlayerBillboard
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| | | import PlayerTreasure
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| | | import PlayerSignDay
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| | | import PlayerGoldGift
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| | | import PlayerEquipDecompose
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| | | import PlayerCrossChampionship
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| | | import PlayerFreeGoods
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| | | import FunctionNPCCommon
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| | | import PlayerGreatMaster
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| | | #import PlayerGoldGift
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| | | #import PlayerEquipDecompose
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| | | #import PlayerCrossChampionship
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| | | #import PlayerFreeGoods
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| | | #import FunctionNPCCommon
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| | | import PlayerActBuyCountGift
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| | | import PlayerActLoginNew
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| | | import PlayerActTask
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| | | import IPY_GameWorld
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| | | import ItemCommon
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| | | import ItemControler
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| | | import PlayerLianTi
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| | | import PlayerArena
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| | | import PlayerFaQi
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| | | import PlayerGuaji
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| | | import PlayerTJG
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| | | import EventShell
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| | | #import PlayerLianTi
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| | | #import PlayerFaQi
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| | |
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| | |
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| | | # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
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| | | FuncOpenLogicDict = {
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| | | ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
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| | | ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
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| | | ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
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| | | ShareDefine.GameFuncID_MagicWeapon:lambda curObj:PlayerMagicWeapon.DoMagicWeaponOpen(curObj),
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| | | ShareDefine.GameFuncID_RefineStove:lambda curObj:PlayerRefineStove.DoRefineStoveOpen(curObj),
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| | | ShareDefine.GameFuncID_Official:lambda curObj:PlayerPrestigeSys.DoOfficialOpen(curObj),
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| | | ShareDefine.GameFuncID_Billboard:lambda curObj:PlayerBillboard.DoBillboardOpen(curObj),
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| | | ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
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| | | ShareDefine.GameFuncID_Treasure:lambda curObj:PlayerTreasure.DoTreasureOpen(curObj),
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| | | ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
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| | | ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
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| | | ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
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| | | ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
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| | | ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
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| | | ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
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| | | #ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj),
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| | | ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
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| | | ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
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| | | ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
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| | | ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
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| | | ShareDefine.GameFuncID_Guaji:lambda curObj:PlayerGuaji.DoGuajiOpen(curObj),
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| | | #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
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| | | #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
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| | | #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
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| | | #ShareDefine.GameFuncID_RefineMoney:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineMoney(curObj),
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| | | #ShareDefine.GameFuncID_ArrestTask:lambda curObj:PlayerArrestTask.DoArrestTaslOpen(curObj),
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| | |
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| | | #ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
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| | | #ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
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| | | #ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
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| | | #ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
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| | | #ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
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| | | #ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
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| | | #ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
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| | | #ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
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| | | #ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
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| | | #ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
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| | | #ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
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| | | }
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| | |
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| | | ## 注意:功能开启需执行的函数 及 功能开启后升级逻辑 只会执行其中一个
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| | |
| | | if limitLV and curLV < limitLV:
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| | | continue
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| | |
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| | | limitMagicWeapon = ipyData.GetLimitMagicWeapon()
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| | | limitMagicWeaponID, limitMagicWeaponlv = limitMagicWeapon/100, limitMagicWeapon%100
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| | | if limitMagicWeaponID and not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, limitMagicWeaponID, limitMagicWeaponlv):
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| | | continue
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| | | |
| | | limitRealmLV = ipyData.GetLimiRealmLV()
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| | | if limitRealmLV and curPlayer.GetOfficialRank() < limitRealmLV:
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| | | continue
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| | |
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| | | limitMissionID = ipyData.GetLimitMissionID()
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| | | if limitMissionID and not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
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| | | continue
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| | | |
| | | limitVIPLV = ipyData.GetLimitVIPLV()
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| | | if limitVIPLV and curPlayer.GetVIPLv() < limitVIPLV:
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| | | continue
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| | |
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| | | # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
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| | |
| | | if funcID in FuncOpenLogicDict:
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| | | FuncOpenLogicDict[funcID](curPlayer)
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| | |
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| | | EventShell.EventResponse_Funcopen(curPlayer, funcID)
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| | | |
| | | mailKey = ipyData.GetMailKey()
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| | | if mailKey:
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| | | PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [])
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