| | |
| | | % (curID, skillID, buffSkill.GetAtkType(), buffValueList, ownerID, relatedSkillID))
|
| | |
|
| | | skillTypeID = buffSkill.GetSkillTypeID()
|
| | | # 先简单做下能加上即可
|
| | | buffMgr = batObj.GetBuffManager()
|
| | | buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID)
|
| | | if buffList:
|
| | | # buff堆叠逻辑,待处理,先直接通知
|
| | | for buff in buffList:
|
| | | if not buff:
|
| | | continue
|
| | | GameWorld.DebugLog(" 已经存在该buff: buffID=%s,skillTypeID=%s" % (buff.GetBuffID(), skillTypeID))
|
| | | if afterLogic and bySkill:
|
| | | bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
|
| | | else:
|
| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
|
| | | |
| | | return True
|
| | | buffRepeat = buffSkill.GetBuffRepeat()
|
| | | #buff重复获得时的叠加规则
|
| | | #以下规则默认针对的是相同施法者,即相同来源的处理
|
| | | #如果有针对不同施法者的规则会说明
|
| | | #0 覆盖:重置剩余回合,效果覆盖
|
| | | #1 延长回合
|
| | | #2 |
| | | #3 叠加层级
|
| | | #4 独立:回合、效果独立计算
|
| | | #5 唯一,强制覆盖不同来源同状态buff,如嘲讽状态
|
| | |
|
| | | __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic)
|
| | | buffMgr = batObj.GetBuffManager()
|
| | | |
| | | if buffRepeat == 4: # 4 独立:回合、效果独立计算
|
| | | pass # 不处理,直接跳过添加新buff
|
| | | elif buffRepeat == 5: # 5 唯一,强制覆盖不同来源同状态buff,如嘲讽状态
|
| | | buffState = buffSkill.GetCurBuffState()
|
| | | for index in range(buffMgr.GetBuffCount())[::-1]:
|
| | | buff = buffMgr.GetBuffByIndex(index)
|
| | | if buffState and buff.GetCurBuffState() != buffState:
|
| | | continue
|
| | | # 删除相同状态的buff
|
| | | DoBuffDel(turnFight, batObj, buff, bySkill, afterLogic, buffOwner)
|
| | | else:
|
| | | buffList = buffMgr.FindBuffBySkillTypeID(skillTypeID)
|
| | | if buffList:
|
| | | for buff in buffList:
|
| | | if not buff:
|
| | | continue
|
| | | if buff.GetOwnerID() != ownerID:
|
| | | continue
|
| | | GameWorld.DebugLog(" 已经存在该buff,默认覆盖: buffID=%s,skillTypeID=%s,ownerID=%s" % (buff.GetBuffID(), skillTypeID, ownerID))
|
| | | # 重置回合、CD、值等
|
| | | buff.SetCalcTime(turnFight.getTimeline())
|
| | | buff.SetRemainTime(buffSkill.GetLastTime())
|
| | | buff.SetLayer(buffSkill.GetLayerCnt())
|
| | | buff.SetBuffValueList(buffValueList)
|
| | | if afterLogic and bySkill:
|
| | | bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
|
| | | else:
|
| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
|
| | | |
| | | return True
|
| | | |
| | | __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill, afterLogic)
|
| | | return True
|
| | |
|
| | | def __AddNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False):
|
| | | skillID = buffSkill.GetSkillID()
|
| | | relatedSkillID = bySkill.GetSkillID() if bySkill else 0
|
| | | def __addNewBuff(turnFight, batObj, buffMgr, buffSkill, buffValueList, buffOwner, bySkill=None, afterLogic=False):
|
| | | curID = batObj.GetID()
|
| | | ownerID = buffOwner.GetID()
|
| | | skillID = buffSkill.GetSkillID()
|
| | | buff = buffMgr.AddBuff(skillID)
|
| | | if not buff:
|
| | | GameWorld.DebugLog(" 添加buff失败! skillID=%s" % skillID, curID)
|
| | | return False
|
| | | return
|
| | | relatedSkillID = bySkill.GetSkillID() if bySkill else 0
|
| | | ownerID = buffOwner.GetID()
|
| | | buffID = buff.GetBuffID()
|
| | | GameWorld.DebugLog(" AddBuffOK. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" |
| | | |
| | | GameWorld.DebugLog(" __addNewBuff. buffID=%s,skillID=%s,ownerID=%s,relatedSkillID=%s,timeline=%s" |
| | | % (buffID, skillID, ownerID, relatedSkillID, turnFight.getTimeline()), curID)
|
| | | buff.SetOwnerID(ownerID)
|
| | | buff.SetCalcTime(turnFight.getTimeline())
|
| | |
| | | if afterLogic and bySkill:
|
| | | bySkill.AddAfterLogic(ChConfig.AfterLogic_AddBuff, [batObj, buff, buffOwner])
|
| | | else:
|
| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID)
|
| | | SyncBuffRefresh(turnFight, batObj, buff, relatedSkillID, isNewAdd=True)
|
| | |
|
| | | DoBuffAddOver(turnFight, batObj, buffSkill, buff, buffOwner)
|
| | | return
|
| | |
| | | GameWorld.DebugLog(" 最终属性 ID:%s,atk=%s,def=%s,hp=%s/%s" % (objID, batObj.GetAtk(), batObj.GetDef(), aftHP, aftMaxHP))
|
| | | return
|
| | |
|
| | | def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0):
|
| | | def SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID=0, isNewAdd=False):
|
| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCBuffRefresh)
|
| | | clientPack.ObjID = curBatObj.GetID()
|
| | | clientPack.BuffID = curBuff.GetBuffID()
|
| | |
| | | clientPack.Value1 = curBuff.GetValue1()
|
| | | clientPack.Value2 = curBuff.GetValue2()
|
| | | clientPack.Value3 = curBuff.GetValue3()
|
| | | clientPack.IsAdd = 1 if isNewAdd else 0
|
| | | turnFight.addBatPack(clientPack)
|
| | | return
|
| | |
|