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| | | #"""Version = 2025-09-25 18:00"""
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| | | #-------------------------------------------------------------------------------
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| | |
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| | | import GameWorld
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| | |
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| | | def GetHappenValue(attacker, defender, curEffect, effSkill, effBuff, connSkill, **skillkwargs):
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| | | return curEffect.GetEffectValue(0) |
| | | onlyFirstUse = curEffect.GetEffectValue(1) # 是否仅首次释放技能有效
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| | | if onlyFirstUse:
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| | | skillID = connSkill.GetSkillID() if connSkill else skillkwargs.get("connSkillID", 0)
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| | | if not skillID:
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| | | #GameWorld.DebugLog("没有增加概率的技能ID! %s" % skillkwargs)
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| | | return
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| | | useCnt = attacker.GetSkillUseCnt(skillID)
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| | | if useCnt > 0:
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| | | GameWorld.DebugLog("技能非首次使用不增加额外概率! skillID=%s,useCnt=%s" % (skillID, useCnt))
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| | | return
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| | | return curEffect.GetEffectValue(0)
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