| | |
| | | AfterLogic_AddBuff = "AddBuff"
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| | | AfterLogic_SyncBuff = "SyncBuff"
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| | |
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| | | #伤害类型
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| | | #伤害飘血类型
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| | | (
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| | | HurtType_Fail, # 失败 - 如概率没有触发 0
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| | | HurtType_Normal, # 伤害 1
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| | | HurtTYpe_Cure, # 治疗 2
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| | | HurtType_3,
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| | | HurtType_Immune, # 免疫 4
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| | | HurtType_Parry, # 格挡 5
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| | | HurtType_IgnoreDef, # 无视防御/真实伤害 6
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| | | HurtType_SuperHit, # 暴击 7
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| | | HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
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| | | HurtType_Miss, # 闪避 9
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| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
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| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
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| | | HurtType_HarmSelf, # 自残 12
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| | | HurtType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
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| | | HurtAtkType_Fail, # 失败 - 如概率没有触发 0
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| | | HurtAtkType_Hurt, # 伤害 1
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| | | HurtAtkType_Cure, # 治疗 2
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| | | HurtAtkType_Revive, # 复活 3
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| | | HurtAtkType_Immune, # 免疫 4
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| | | HurtAtkType_Parry, # 格挡 5
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| | | HurtAtkType_IgnoreDef, # 无视防御/真实伤害 6
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| | | HurtAtkType_SuperHit, # 暴击 7
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| | | HurtAtkType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
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| | | HurtAtkType_Miss, # 闪避 9
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| | | HurtAtkType_PoisonCureHurt, # 伤害毒奶 10
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| | | HurtAtkType_PoisonCureSuck, # 吸血毒奶 11
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| | | HurtAtkType_HarmSelf, # 自残 12
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| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
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| | | ) = range(14)
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| | |
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| | | #伤害类型
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| | |
| | | SkillTagAffect_AtkHighest, # 攻击力最高 5
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| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
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| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
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| | | ) = range(8)
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| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
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| | | ) = range(9)
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| | |
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| | | #技能施法目标
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| | | Def_UseSkillAim_Type = 3
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| | |
| | | Def_PDict_MonthCTGCount = "MonthCTGCount_%s" # 本月充值次数,参数(CTG对应的商品记录ID)
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| | | Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
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| | | Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
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| | | Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励
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| | | Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录
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| | | Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
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| | | Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
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| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
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| | |
| | | Def_PDict_BeautyLVInfo = "BeautyLVInfo_%s" # 红颜等级信息,参数(红颜ID) 经验*10000+等级*10+是否已激活
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| | | Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s" # 红颜已领取到的奖励等级,参数(红颜ID)
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| | | Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s" # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活
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| | |
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| | | #游历
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| | | Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
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| | | Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
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| | | Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
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| | | Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
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| | | Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
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| | | Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
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| | | Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
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| | |
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| | | #周狂欢
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| | | Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
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| | |
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
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| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
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| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
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| | | Def_PDict_ChallengeLVID = "ChallengeLVID" # 最后一次挑战的关卡ID,无论胜负
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| | |
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| | | #天子考验
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| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
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| | |
| | | TriggerWay_BeParry, # 被格挡时 37
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| | | TriggerWay_BeMiss, # 被闪避时 38
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| | | TriggerWay_BeAtkBack, # 被反击时 39
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| | | ) = range(1, 1 + 39)
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| | | TriggerWay_InBattlefield, # 在场时 40
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| | | TriggerWay_Revive, # 复活时 41
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| | | ) = range(1, 1 + 41)
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| | |
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| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
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| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | | PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
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| | | PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
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| | | PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
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| | | PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
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| | |
| | | SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
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| | | SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
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| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
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| | | SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
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| | | SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
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| | |
|
| | | (
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| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
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| | |
| | | Def_RewardType_ManyDayRecharge, #多日连充41
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| | | Def_RewardType_InfiniteMoney, #无限货币42
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| | | Def_RewardType_SingleRecharge, #单笔累充 43
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| | | Def_RewardType_OnlineRechargeTH, #创角在线特惠充值额外奖励 44
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| | | Def_RewardType_44, #创角在线特惠充值额外奖励 44
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| | | Def_RewardType_SWC, #送万充奖励 45
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| | | Def_RewardType_FairyCardSponsor, #仙卡赞助奖励 46
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| | | Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
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| | |
| | | TaskType_GetMoney, # 累计获得xx货币 8
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| | | TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
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| | | TaskType_MainLevelChallenge, # 主线挑战xxx 10
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| | | ) = range(1, 1 + 10)
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| | | TaskType_ArenaBattle, # 演武场战斗x次 11
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| | | TaskType_HorseLVUP, # 坐骑升级x次 12
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| | | TaskType_FBZhanchui, # 白骨盈野击败xx 13
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| | | TaskType_HeroLVUP, # 武将升级X次 14
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| | | TaskType_HeroStarUP, # 武将升星x次 15
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| | | TaskType_GoldRush, # 淘金采集x次 16
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| | | TaskType_GoldRushWorkers, # 拥有x名监工 17
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| | | TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18
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| | | TaskType_FBTianzi, # 挑战天子的考验x次 19
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| | | TaskType_Rename, # 改名 20
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| | | TaskType_HeroBook, # 武将图鉴激活x个 21
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| | | ) = range(1, 1 + 21)
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| | |
|
| | | # 任务分组
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| | | TaskGroupList = (
|