| | |
| | | import ShareDefine
|
| | | import ItemCommon
|
| | | import GameFuncComm
|
| | | import PlayerSuccess
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| | | import ItemControler
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| | | import ChEquip
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| | |
|
| | | import random
|
| | |
| | | WingProgressUP(curWing, totalPoint, materialItemDict, curPlayer)
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| | | ChEquip.RefreshPlayerLingQiEquipAttr(curPlayer)
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| | | PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_WingRefine, 1)
|
| | | return
|
| | |
|
| | | def __WingCanJingLian(curWing):
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| | |
| | | maxRefineExp = wingAttrIpyData.GetMaxRefineExp()
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| | | if curPlayer and wingProgress < maxRefineExp <= updWingProgress:
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| | | PlayerControl.WorldNotify(0, "WingsRefinePerfect", [curPlayer.GetPlayerName(), curItemID, curWing.GetUserData()])
|
| | | #if curPlayer and isColorChange:
|
| | | # PlayerSuccess.DoEquipSuccessLogic(curPlayer)
|
| | | return
|
| | |
|
| | | def GetWingRefineAttrData(itemID):
|