| | |
| | | GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
|
| | | GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
|
| | | GameWorld.DebugAnswer(curPlayer, "属性ID: 6-攻,7-防,8-HPMax,9-HP,12-怒")
|
| | | GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight f 是否满技能 [武将ID ...]")
|
| | | return
|
| | |
|
| | | value = msgList[0]
|
| | |
| | | __doAddBuff(curPlayer, msgList)
|
| | | elif value == "p":
|
| | | __printInfo(curPlayer, msgList)
|
| | | elif value == "f":
|
| | | __doFightTest(curPlayer, msgList)
|
| | | elif value > 0 and value != ChConfig.Def_FBMapID_Main:
|
| | | __reqTurnFight(curPlayer, msgList)
|
| | | return
|
| | |
| | | batObj = batObjMgr.getBatObj(objID)
|
| | | objName = TurnAttack.GetObjName(batObj)
|
| | | GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
|
| | | GameWorld.DebugAnswer(curPlayer, "HP:%s/%s, Atk:%s, Def:%s" % (batObj.GetHP(), batObj.GetMaxHP(), batObj.GetAtk(), batObj.GetDef()))
|
| | | GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
|
| | | GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
|
| | | attrDict = batObj.GetBatAttrDict()
|
| | | GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrDict)
|
| | | skillMgr = batObj.GetSkillManager()
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
|
| | | for index in range(buffMgr.GetBuffCount()):
|
| | | buff = buffMgr.GetBuffByIndex(index)
|
| | | GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s" |
| | | GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s,来源:%s,光环:%s" |
| | | % (buff.GetBuffID(), buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
|
| | | [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()]
|
| | | [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
|
| | | ))
|
| | |
|
| | | return
|
| | |
|
| | | def __doFightTest(curPlayer, msgList):
|
| | | ## 测试战斗: TurnFight f 是否满技能 [位置1武将ID ...]
|
| | | isAllSkill = msgList[1] if len(msgList) > 1 else 1
|
| | | heroIDList = msgList[2:]
|
| | | TurnAttack.GMTestFight(curPlayer, heroIDList, isAllSkill)
|
| | | return
|
| | |
|