| | |
| | | GameWorld.DebugAnswer(curPlayer, "发起战斗: TurnFight mapID [lineID 玩家ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
|
| | | GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff技能ID")
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff归属阵营 位置 技能ID [ID ...]")
|
| | | GameWorld.DebugAnswer(curPlayer, "输出明细: TurnFight p [阵营 位置] ")
|
| | | GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
|
| | | GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
|
| | | GameWorld.DebugAnswer(curPlayer, "属性ID: 6-攻,7-防,8-HPMax,9-HP,12-怒")
|
| | | GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight f 是否满技能 [武将ID ...]")
|
| | | return
|
| | |
|
| | | value = msgList[0]
|
| | |
| | | __doAddBuff(curPlayer, msgList)
|
| | | elif value == "p":
|
| | | __printInfo(curPlayer, msgList)
|
| | | elif value == "f":
|
| | | __doFightTest(curPlayer, msgList)
|
| | | elif value > 0 and value != ChConfig.Def_FBMapID_Main:
|
| | | __reqTurnFight(curPlayer, msgList)
|
| | | return
|
| | |
| | | clientData.TagID = tagPlayerID
|
| | | index = curPlayer.GetIndex()
|
| | | tick = GameWorld.GetGameWorld().GetTick()
|
| | | TurnAttack.OnTurnFight(index, clientData, tick)
|
| | | if not TurnAttack.OnTurnFight(index, clientData, tick):
|
| | | GameWorld.DebugAnswer(curPlayer, "请求失败,详见服务器日志!")
|
| | | return
|
| | |
|
| | | def __doSetAttr(curPlayer, msgList):
|
| | |
| | | def __doAddBuff(curPlayer, msgList):
|
| | | faction = msgList[1] if len(msgList) > 1 else 2
|
| | | posNum = msgList[2] if len(msgList) > 2 else 1
|
| | | skillID = msgList[3] if len(msgList) > 3 else 0
|
| | | ownerFaction = msgList[3] if len(msgList) > 3 else faction
|
| | | ownerPosNum = msgList[4] if len(msgList) > 4 else posNum
|
| | | skillIDList = msgList[5:]
|
| | | if faction not in FactionList:
|
| | | GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
|
| | | return
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (faction, posNum))
|
| | | return
|
| | |
|
| | | addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
|
| | | if addBuff:
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff成功! buffID=%s" % addBuff.GetBuffID()) |
| | | else:
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff失败")
|
| | | ownerFaction = turnFight.getBatFaction(ownerFaction)
|
| | | ownerLineup = ownerFaction.getBatlineup(1)
|
| | | ownerID = ownerLineup.posObjIDDict.get(ownerPosNum)
|
| | | buffOwner = batObjMgr.getBatObj(ownerID)
|
| | | if not buffOwner:
|
| | | GameWorld.DebugAnswer(curPlayer, "对象不存在:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
|
| | | return
|
| | | if not buffOwner.IsAlive():
|
| | | GameWorld.DebugAnswer(curPlayer, "对象已阵亡:阵营:%s,位置:%s" % (ownerFaction, ownerPosNum))
|
| | | return
|
| | | |
| | | for skillID in skillIDList:
|
| | | addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner)
|
| | | if addBuff:
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff成功!skillID=%s,buffID=%s" % (skillID, addBuff.GetBuffID())) |
| | | else:
|
| | | GameWorld.DebugAnswer(curPlayer, "添加buff失败!skillID=%s" % (skillID))
|
| | | return
|
| | |
|
| | | def __printInfo(curPlayer, msgList):
|
| | |
| | | batObj = batObjMgr.getBatObj(objID)
|
| | | objName = TurnAttack.GetObjName(batObj)
|
| | | GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
|
| | | GameWorld.DebugAnswer(curPlayer, "HP:%s/%s, Atk:%s, Def:%s" % (batObj.GetHP(), batObj.GetMaxHP(), batObj.GetAtk(), batObj.GetDef()))
|
| | | GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
|
| | | GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
|
| | | attrDict = batObj.GetBatAttrDict()
|
| | | GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrDict)
|
| | | skillMgr = batObj.GetSkillManager()
|
| | |
| | | GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
|
| | | for index in range(buffMgr.GetBuffCount()):
|
| | | buff = buffMgr.GetBuffByIndex(index)
|
| | | GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s" |
| | | GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s,来源:%s,光环:%s" |
| | | % (buff.GetBuffID(), buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
|
| | | [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()]
|
| | | [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
|
| | | ))
|
| | |
|
| | | return
|
| | |
|
| | | def __doFightTest(curPlayer, msgList):
|
| | | ## 测试战斗: TurnFight f 是否满技能 [位置1武将ID ...]
|
| | | isAllSkill = msgList[1] if len(msgList) > 1 else 1
|
| | | heroIDList = msgList[2:]
|
| | | TurnAttack.GMTestFight(curPlayer, heroIDList, isAllSkill)
|
| | | return
|
| | |
|