ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -137,6 +137,7 @@
                        ("list", "BuffStateLimit", 0),
                        ("BYTE", "CurBuffState", 0),
                        ("WORD", "LastTime", 0),
                        ("BYTE", "LastTimeType", 0),
                        ("BYTE", "LayerCnt", 0),
                        ("BYTE", "LayerMax", 0),
                        ("DWORD", "BuffRepeat", 0),
@@ -2358,11 +2359,12 @@
    def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
    def GetCurBuffState(self): return self.attrTuple[33] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
    def GetLastTimeType(self): return self.attrTuple[35] # 持续时间规则 BYTE
    def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[39] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[40] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():