hxp
2025-12-03 5ac407ea08e218f3638e67b37c9261b437393d34
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -29,6 +29,7 @@
import GameWorld
import PlayerLLMJ
import PlayerPrestigeSys
import CrossServerPackLogic
import IpyGameDataPY
import PlayerOnline
import NPCCommon
@@ -47,7 +48,6 @@
import random
import time
import json
import shutil
import os
g_gmTestFightReq = []
@@ -457,6 +457,7 @@
        if self._isNeedReport:
            packBuff = clientPack.GetBuffer()
            buffLen = len(packBuff)
            #GameWorld.DebugLog("回合战斗过程封包: %s, len:%s, %s" % (headStr, buffLen, CommFunc.B2Hex(packBuff)))
            GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
            self.batBuffer += CommFunc.WriteWORD("", buffLen)
            self.batBuffer += packBuff
@@ -1137,21 +1138,31 @@
        # pvp 或 pve 必须要满足其中一种
        return
    
    # 先默认本地图处理,后续优化多战斗地图支持
    reqServerID = GameWorld.GetGameWorld().GetServerID()
    reqInfo = [reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
    OnMsg_BattleRequest(reqInfo)
    reqInfo = [guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData]
    multiMapSet = IpyGameDataPY.GetFuncCfg("TurnFightProcess", 1)
    # 多地图战斗 0-本地图处理;1-多地图处理;2-debug模式默认本地图处理,非debug默认多地图处理
    isMultiMap = False
    if multiMapSet == 1:
        isMultiMap = True
    elif multiMapSet == 2:
        if not GameWorld.GetGameWorld().GetDebugLevel():
            isMultiMap = True
    if isMultiMap:
        CrossServerPackLogic.SendToBattleServer(ShareDefine.SSMsg_BattleRequest, reqInfo, reqPlayerID)
    else:
        SSMsg_BattleRequest(reqInfo, reqServerID)
    return
def OnMsg_BattleRequest(reqInfo):
def SSMsg_BattleRequest(reqInfo, fromServerID):
    ## 请求执行战斗,由本地图或其他服务器地图分配过来的战斗请求
    reqServerID, guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
    guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, npcLineupIDList, strongerLV, difficulty, reqData = reqInfo
    
    if npcLineupIDList:
        turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, reqServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
        turnFight = DoTurnFightPVE(guid, mapID, funcLineID, reqPlayerID, fromServerID, lineupDictA, npcLineupIDList, strongerLV, difficulty)
    else:
        turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, reqServerID)
        turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB, reqPlayerID, fromServerID)
        
    winFaction = None
    statMsg = {}
@@ -1164,16 +1175,15 @@
    retInfo = [guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData]
    
    # 本地图自己处理的
    if reqServerID == GameWorld.GetGameWorld().GetServerID():
        OnMsg_BattleResult(retInfo)
    if fromServerID == GameWorld.GetGameWorld().GetServerID():
        SSMsg_BattleResult(retInfo, fromServerID)
        
    # 其他服务器地图请求的,发送战斗结果回去
    else:
        pass
        CrossServerPackLogic.SendToServer(ShareDefine.SSMsg_BattleResult, retInfo, [fromServerID], playerID=reqPlayerID)
    return
def OnMsg_BattleResult(retInfo):
def SSMsg_BattleResult(retInfo, fromServerID):
    ## 收到战斗结果信息
    
    guid, mapID, funcLineID, reqPlayerID, winFaction, statMsg, dateStr, reqData = retInfo
@@ -1992,7 +2002,7 @@
    funcLineID = turnFight.funcLineID
    GameWorld.DebugLog("--- 战斗结束处理 ---, winFaction=%s, costTime=%ss, %s" % (winFaction, turnFight.costTime, guid))
    if mapID != ChConfig.Def_FBMapID_Main:
        GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s" % (turnFight.costTime, mapID, funcLineID))
        GameWorld.Log("战斗耗时: %ss, mapID=%s,funcLineID=%s,turnNum=%s/%s" % (turnFight.costTime, mapID, funcLineID, turnFight.turnNum, turnFight.turnMax))
        
    # 统计明细
    batObjMgr = BattleObj.GetBatObjMgr()
@@ -2075,21 +2085,28 @@
    ReportRoot = "C:\TurnFightReport"
    
    dateStr = GameWorld.ChangeTimeNumToStr(int(time.time()), "%Y%m%d") 
    ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID)
    GameWorld.DebugLog("ReportDir=%s" % ReportDir)
    ReportDir = os.path.join(ReportRoot, "S%s" % reqServerID, dateStr, "%s" % reqPlayerID, "%s" % turnFight.mapID)
    if not os.path.exists(ReportDir):
        os.makedirs(ReportDir)
    else:
        shutil.rmtree(ReportDir)
        os.makedirs(ReportDir)
        items = os.listdir(ReportDir)
        for item in items:
            fullPath = os.path.join(ReportDir, item)
            try:
                os.remove(fullPath)
            except:
                pass
    saveFilePath = os.path.join(ReportDir, "%s.tfr" % guid)
    GameWorld.DebugLog("saveFilePath=%s" % saveFilePath)
    GameWorld.DebugLog("__saveBatBuffer=%s" % saveFilePath)
    
    try:
        fp = open(saveFilePath, "w")
        fp.write(turnFight.batBuffer)
        clientPack = ChPyNetSendPack.tagSCTurnFightReport()
        clientPack.GUID = guid
        clientPack.Report = turnFight.batBuffer
        clientPack.Len = len(clientPack.Report)
        fp = open(saveFilePath, "wb")
        fp.write(clientPack.GetBuffer())
        fp.close()
    except:
        return