hxp
2025-12-03 5ac407ea08e218f3638e67b37c9261b437393d34
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -1474,21 +1474,6 @@
    
    return callFunc()
## 获得特殊副本npc掉落金钱
#  @param curPlayer
#  @return None
def OnGetNPCExp(curPlayer, curNPC):
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetNPCExp"))
    if not callFunc:
        return 0
    return callFunc(curPlayer, curNPC)
## 获得外层经验倍率
def OnGetOuterExpRate(curPlayer):
    do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
@@ -2273,7 +2258,7 @@
    
    return callFunc(curPlayer, mapID, funcLineID)
def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
def GetFBNPCInitAttr(turnFight, npcObj):
    ## 获取副本指定NPC初始化属性
    do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
    
@@ -2281,9 +2266,9 @@
    if callFunc == None:
        return
    
    return callFunc(curPlayer, turnFight, npcObj)
    return callFunc(turnFight, npcObj)
def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
def OnFBNPCKilledBefore(turnFight, gameObj, killer=None, useSkill=None):
    ## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
    # @return: 可否被正常击杀
    do_FBLogic_ID = __GetFBLogic_MapID(turnFight.mapID)
@@ -2293,7 +2278,7 @@
        # 不需要逻辑时默认可被正常击杀
        return True
    
    return callFunc(curPlayer, turnFight, gameObj, killer, useSkill)
    return callFunc(turnFight, gameObj, killer, useSkill)
def OnPlayerLineupAttackResult(curPlayer, atkObj, killObjList, useSkill, mapID, funcLineID):
    ## 回合战斗主动发起的玩家阵容攻击结果额外处理 ,一般处理副本相关的掉落、奖励等
@@ -2306,7 +2291,7 @@
        
    return
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
    ## 回合战斗结束
    
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2316,5 +2301,16 @@
    if callFunc == None:
        return
    
    return callFunc(curPlayer, turnFight, mapID, funcLineID, overMsg)
    return callFunc(turnFight, mapID, funcLineID, overMsg)
def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
    ## 回合战斗结算奖励
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightAward"))
    if callFunc == None:
        return
    return callFunc(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict)