hxp
2025-12-03 5ac407ea08e218f3638e67b37c9261b437393d34
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -19,11 +19,13 @@
import IpyGameDataPY
import PlayerControl
import NetPackCommon
import PlayerGoldRush
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
import GameFuncComm
import ShareDefine
import PlayerHero
import ChConfig
import FBCommon
@@ -152,11 +154,38 @@
        lineID = conds[0]
        taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
        
    # 挑战主线关
    elif taskType == ChConfig.TaskType_MainLevelChallenge:
        if not conds:
            return 0
        mapID = ChConfig.Def_FBMapID_Main
        lvID = conds[0]
        taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
        if not taskValue:
            challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
            taskValue = 1 if challengeLVID >= lvID else 0
    elif taskType == ChConfig.TaskType_FBZhanchui:
        if not conds:
            return 0
        mapID = ChConfig.Def_FBMapID_Zhanchui
        lineID = conds[0]
        taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
    elif taskType == ChConfig.TaskType_GoldRushWorkers:
        taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
    elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
        taskValue = 1 if curPlayer.GetFamilyID() else 0
    elif taskType == ChConfig.TaskType_TreeLV:
        taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
        
    elif taskType == ChConfig.TaskType_RealmLV:
        taskValue = curPlayer.GetOfficialRank()
    elif taskType == ChConfig.TaskType_HeroBook:
        taskValue = PlayerHero.GetHeroBookActCnt(curPlayer)
        
    elif taskType == ChConfig.TaskType_EquipColor:
        if not conds:
@@ -306,13 +335,22 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
    
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
    # 支持定制属性物品
    isAuctionItem = 0
    notifyAwardList = []
    appointInfo = {}
    for itemID, itemCount, appointID in awardItemList:
        setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
            continue
        notifyAwardList.append([itemID, itemCount, isAuctionItem])
        appointInfo[itemID] = appointID
    ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
    if not __giveNewTask(curPlayer, taskGroup):
        SyncTaskInfo(curPlayer, [taskGroup])
        
    GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    return
def SyncTaskInfo(curPlayer, taskGroupList=None):