| | |
| | |
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| | | Def_Notify_WorldKey_HurtLog = 'HurtLog' # 战斗伤害日志
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| | |
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| | | Def_Notify_WorldKey_AssistBoss = "AssistBoss" # 协助boss
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| | |
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| | | Def_Notify_WorldKey_CoupleInfo = "CoupleInfo" # 伴侣信息
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| | |
|
| | | #活动类型定义
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| | |
| | | CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
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| | | CDBPlayerRefresh_GoldRushEnergy, # 淘金令 285
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| | | CDBPlayerRefresh_ArenaTicket, # 挑战券 286
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| | | ) = range(146, 287)
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| | | CDBPlayerRefresh_TehuiPoint, # 特惠印绶 287
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| | | ) = range(146, 288)
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| | |
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| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
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| | | TYPE_Price_FamilyExp = 6 # 战盟经验
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| | |
| | | TYPE_Price_HeroScore = 51 # 招募积分
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| | | TYPE_Price_GoldRushEnergy = 52 # 淘金令体力
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| | | TYPE_Price_ArenaTicket = 53 # 演武场挑战券
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| | | TYPE_Price_TehuiPoint = 54 # 特惠印绶
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| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
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| | | TYPE_Price_PayCoin = 99 # 代币
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| | |
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| | | #key可用于遍历所有货币,value仅GM相关会用到
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| | | MoneyNameDict = {
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| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
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| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
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| | | 98:"代币时效", 99:"代币"
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| | | }
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| | | #MoneyNameDict = {
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| | |
| | | TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
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| | | TYPE_Price_GoldRushEnergy:CDBPlayerRefresh_GoldRushEnergy,
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| | | TYPE_Price_ArenaTicket:CDBPlayerRefresh_ArenaTicket,
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| | | TYPE_Price_TehuiPoint:CDBPlayerRefresh_TehuiPoint,
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| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
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| | | #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
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| | | #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
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| | |
| | | 2:CDBPlayerRefresh_MoneyMinusGoldPaper,
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| | | }
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| | |
|
| | | # 高效战斗状态
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| | | Def_Battle_Status = (
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| | | Def_Battle_Start, # 激活
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| | | Def_Battle_Stop, # ֹͣ
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| | | Def_Battle_Query # 查询
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| | | ) = range(1, 4)
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| | |
|
| | | # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
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| | | GameFuncID_Official = 10 # 官爵,境界
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| | | GameFuncID_Family = 11 # 战盟,仙盟
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| | | GameFuncID_Shop = 16 # 商城,坊市
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| | | GameFuncID_Arena = 27 # 竞技场
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| | | GameFuncID_Horse = 37 # 坐骑
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| | | GameFuncID_Travel = 44 # 游历
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| | |
|
| | | # 以下为暂时无用的
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| | | GameFuncID_Pet = -1 # 宠物,灵宠 6
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| | | GameFuncID_OSSail = -1 # 开服特惠 132
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| | | GameFuncID_AddPoint = -1 # 加点功能/灵根功能 145
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| | |
|
| | | #家族悬赏任务完成状态记录位标识
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| | | Def_ArrestOverState_BitDic = {
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| | | 5000:0,
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| | | 5001:1,
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| | | 5002:2,
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| | | 5003:3,
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| | | 5004:4,
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| | | 5005:5,
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| | | 5006:6,
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| | | }
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| | |
|
| | | #背包类型
|
| | | (
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| | |
| | | CampType_Evil, #邪恶(与 Def_ID2Win 一致)
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| | | ] = range(3)
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| | |
|
| | | # json里的配表 服务器类型(0主服,1子服,2跨服,3战斗服)]
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| | | serverType_Main = 0 # 0主服
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| | | serverType_Child = 1 # 1子服
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| | | serverType_Cross = 2 # 2跨服
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| | | serverType_Battle = 3 # 3战斗服
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| | |
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| | | # dirType //0全广播,1通知主服务器排除合服子服,2通知服务器包含合服子服, 3通知跨服服务器 ,4通知战斗服务器
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| | | dirType_All = 0 # 0全广播
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| | | dirType_Main = 1 # 1通知主服务器排除合服子服
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| | | dirType_Child = 2 # 2通知服务器包含合服子服
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| | | dirType_Cross = 3 # 3通知跨服服务器
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| | | dirType_Battle = 4 # 4通知战斗服务器
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| | |
|
| | | # 服务器间的信息定义
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| | | SSMsg_BattleRequest = "SS_BattleRequest"
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| | | SSMsg_BattleResult = "SS_BattleResult"
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| | |
|
| | | # 跨服服务器发送子服信息定义
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| | | CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
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| | | CrossServerMsg_PlayerLoginout = "PlayerLoginout" # 玩家上下线状态同步
|
| | |
| | | # 阵容定义
|
| | | LineupList = (
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| | | Lineup_Main, # 主阵容 1
|
| | | Lineup_Arena, # 竞技场进攻阵容 2
|
| | | Lineup_ArenaAtk, # 竞技场进攻阵容 2
|
| | | Lineup_ArenaDef, # 竞技场防守阵容 3
|
| | | ) = range(1, 1 + 3)
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| | |
|