| | |
| | | CampType_Evil, #邪恶(与 Def_ID2Win 一致)
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| | | ] = range(3)
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| | |
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| | | # json里的配表 服务器类型(0主服,1子服,2跨服,3战斗服)]
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| | | serverType_Main = 0 # 0主服
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| | | serverType_Child = 1 # 1子服
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| | | serverType_Cross = 2 # 2跨服
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| | | serverType_Battle = 3 # 3战斗服
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| | |
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| | | # dirType //0全广播,1通知主服务器排除合服子服,2通知服务器包含合服子服, 3通知跨服服务器 ,4通知战斗服务器
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| | | dirType_All = 0 # 0全广播
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| | | dirType_Main = 1 # 1通知主服务器排除合服子服
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| | | dirType_Child = 2 # 2通知服务器包含合服子服
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| | | dirType_Cross = 3 # 3通知跨服服务器
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| | | dirType_Battle = 4 # 4通知战斗服务器
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| | |
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| | | # 服务器间的信息定义
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| | | SSMsg_BattleRequest = "SS_BattleRequest"
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| | | SSMsg_BattleResult = "SS_BattleResult"
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| | |
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| | | # 跨服服务器发送子服信息定义
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| | | CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
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| | | CrossServerMsg_PlayerLoginout = "PlayerLoginout" # 玩家上下线状态同步
|