ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py
@@ -4,21 +4,24 @@
#
##@package GM.Commands.PrintFightPower
#
# @todo:显示战力明细
# @todo:输出阵容战力
# @author hxp
# @date 2018-01-31
# @date 2025-07-21
# @version 1.0
#
# 详细描述: 显示战力明细
# 详细描述: 输出阵容战力
#
#-------------------------------------------------------------------------------
#"""Version = 2018-01-31 20:00"""
#"""Version = 2025-07-21 14:30"""
#-------------------------------------------------------------------------------
import ChConfig
import GameWorld
import PlayerPreset
import PlayerControl
import IpyGameDataPY
import PlayerOnline
import ShareDefine
import ChConfig
#逻辑实现
## GM命令执行入口
@@ -27,38 +30,85 @@
#  @return None
#  @remarks 函数详细说明.
def OnExec(curPlayer, msgList):
    mfpTypeName = ChConfig.MFPTypeName
    
    funcIndexName = ChConfig.FuncIndexName
    GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)")
    if msgList:
        mfpType = msgList[0]
        if mfpType not in mfpTypeName:
            return
        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
        GameWorld.DebugAnswer(curPlayer, "--- %s战力(%s): %s" % (mfpTypeName[mfpType], mfpType, fightPower))
        for funcIndex in ChConfig.MFPTypeAttrFuncIndexDict[mfpType]:
            funcName = funcIndexName.get(funcIndex, "属性(%s)" % funcIndex)
            attrInfo, insidePerAttrDict, customAttrDict = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex)
            GameWorld.DebugAnswer(curPlayer, "%s:%s" % (funcName, attrInfo))
            if insidePerAttrDict:
                GameWorld.DebugAnswer(curPlayer, "%s内部加成:%s" % (funcName, insidePerAttrDict))
            if customAttrDict:
                GameWorld.DebugAnswer(curPlayer, "%s自定义属性:%s" % (funcName, customAttrDict))
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    if not msgList:
        GameWorld.DebugAnswer(curPlayer, "重刷计算属性: PrintFightPower calc [明细]")
        GameWorld.DebugAnswer(curPlayer, "PrintFightPower [预设方案 专享属性地图ID]")
        GameWorld.DebugAnswer(curPlayer, "主公战力: %s" % PlayerControl.GetFightPower(curPlayer))
        batPresetIDList = []
        for batPresetType in ShareDefine.BatPresetList:
            batPresetName = ShareDefine.BatPresetName.get(batPresetType, "")
            batPresetName = "%s(%s)" % (batPresetName, batPresetType)
            batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
            lineup = olPlayer.GetPresetLineup(batPresetID)
            GameWorld.DebugAnswer(curPlayer, "%s-方案(%s)战力: %s" % (batPresetName, batPresetID, lineup.fightPower))
            if batPresetType == ShareDefine.BatPreset_Main:
                for exclusiveMapID in ChConfig.ExclusiveBatAttrMapIDList:
                    exclusiveLineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
                    GameWorld.DebugAnswer(curPlayer, "    地图(%s)战力: %s" % (exclusiveLineup.exclusiveMapID, exclusiveLineup.fightPower))
            if batPresetID not in batPresetIDList:
                batPresetIDList.append(batPresetID)
        # 其他
        for batPresetID in olPlayer.GetBatPresetIDList():
            if batPresetID in batPresetIDList:
                continue
            if not PlayerPreset.GetFuncPresetIDState(curPlayer, batPresetID):
                continue
            lineup = olPlayer.GetPresetLineup(batPresetID)
            GameWorld.DebugAnswer(curPlayer, "其他方案(%s)战力: %s" % (batPresetID, lineup.fightPower))
        return
    
    GameWorld.DebugAnswer(curPlayer, "===== 总战力: %s" % PlayerControl.GetFightPower(curPlayer))
    for mfpType in ChConfig.MFPTypeAttrFuncIndexDict.keys():
        fightPower = PlayerControl.GetMFPFightPower(curPlayer, mfpType)
        mfpSkillFP = PlayerControl.GetMFPSkillFightPower(curPlayer, mfpType)
        mfpEx = PlayerControl.GetMFPExFightPower(curPlayer, mfpType)
        name = mfpTypeName.get(mfpType, "模块%s" % mfpType)
        if mfpSkillFP or mfpEx:
            GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s,技能:%s, Ex=%s" % (name, mfpType, fightPower, mfpSkillFP, mfpEx))
        else:
            GameWorld.DebugAnswer(curPlayer, "%s战力(%s): %s" % (name, mfpType, fightPower))
    if msgList[0] == "calc":
        GameWorld.DebugAnswer(curPlayer, "重刷计算属性详见地图日志")
        PlayerOnline.g_calcDetail = msgList[1] if len(msgList) > 1 else 0
        PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
        return
    batPresetID = msgList[0]
    exclusiveMapID = msgList[1] if len(msgList) > 1 else 0
    batPresetIDList = olPlayer.GetBatPresetIDList()
    if batPresetID not in batPresetIDList:
        GameWorld.DebugAnswer(curPlayer, "没有该战斗预设方案属性!%s" % batPresetID)
        return
    if exclusiveMapID not in ChConfig.ExclusiveBatAttrMapIDList:
        exclusiveMapID = 0
    GameWorld.DebugAnswer(curPlayer, "-------------------")
    lineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
    GameWorld.DebugAnswer(curPlayer, "【方案 - %s】战力: %s" % (batPresetID, lineup.fightPower))
    if exclusiveMapID:
        GameWorld.DebugAnswer(curPlayer, "地图专属方案地图ID:%s" % exclusiveMapID)
    for calcIndex in ChConfig.Def_CalcAttrList:
        calcName = ChConfig.CalcAttrName.get(calcIndex, "%s" % calcIndex)
        attrDict = olPlayer.GetCalcAttr(calcIndex)
        attrInfo = ""
        for attrID in ChConfig.AttrIDList:
            attrValue = attrDict.get(attrID, 0)
            if not attrValue:
                continue
            if attrInfo:
                attrInfo += "; "
            attrInfo += "%s-%s" % (attrID, attrValue)
        GameWorld.DebugAnswer(curPlayer, "%s:%s" % (calcName, attrInfo))
    posNumList = lineup.GetPosNumList()
    posNumList.sort()
    for posNum in posNumList:
        lineupHero = lineup.GetLineupHero(posNum)
        GameWorld.DebugAnswer(curPlayer, "●位置:%s,武将(%s) 战力: %s" % (posNum, lineupHero.heroID, lineupHero.fightPower))
        GameWorld.DebugAnswer(curPlayer, "技能:%s,技能战力:%s" % (lineupHero.heroSkillIDList, lineupHero.skillFightPower))
        attrInfo = ""
        for attrID in ChConfig.AttrIDList:
            attrValue = lineupHero.heroBatAttrDict.get(attrID, 0)
            if not attrValue:
                continue
            if attrInfo:
                attrInfo += ";"
            attrInfo += "[%s-%s]" % (attrID, attrValue)
        GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrInfo)
        
    return