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| | | def OnPlayerLogin(curPlayer):
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| | | DoGMForbidenTalkOnLogin(curPlayer)
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| | | #DoGMForbidenTalkOnLogin(curPlayer)
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| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
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| | | return
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| | |
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| | |
| | | playerControl.RefreshAllState()
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| | |
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| | | #玩家下线更新排行榜
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| | | PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故下线不再同步
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| | | #PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故下线不再同步
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| | |
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| | | #玩家下线通知gameserver记录缓存(放在下线更新排行榜之后,方便Gameserver判断是否需要存入数据库中)
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| | | PlayerViewCache.OnPlayerLogout(curPlayer)
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| | |
| | | GameWorld.DebugLog("SetPlayerAccState %s" % (accState), curPlayer.GetPlayerID())
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| | | return
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| | |
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| | | def DoGMForbidenTalkOnLogin(curPlayer):
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| | | ## 离线时被禁言,此时DB的账号状态值为禁言状态,但是GMOper暂时没有禁言操作命令,故上线时检查设置下离线禁言状态
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| | | ## 目前离线时被禁言的,暂时只处理AccState ExAttr17, GMOper命令暂不处理,所以为永久禁言
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| | | |
| | | if curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalkDevice):
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| | | GameWorld.Log("上线时角色为被设备禁言状态!", curPlayer.GetPlayerID())
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| | | __SetGMForbidenTalkValue(curPlayer, 2)
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| | | __SetGMForbidenTalkValue(curPlayer, 1)
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| | | elif curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalk):
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| | | GameWorld.Log("上线时角色为被禁言状态!", curPlayer.GetPlayerID())
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| | | __SetGMForbidenTalkValue(curPlayer, 1)
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| | | else:
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| | | SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
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| | | return
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| | | #GM命令支持离线玩家上线后处理,且 PlayerGMOper 也有上线触发逻辑处理,故暂屏蔽
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| | | #def DoGMForbidenTalkOnLogin(curPlayer):
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| | | # ## 离线时被禁言,此时DB的账号状态值为禁言状态,但是GMOper暂时没有禁言操作命令,故上线时检查设置下离线禁言状态
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| | | # ## 目前离线时被禁言的,暂时只处理AccState ExAttr17, GMOper命令暂不处理,所以为永久禁言
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| | | # |
| | | # if curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalkDevice):
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| | | # GameWorld.Log("上线时角色为被设备禁言状态!", curPlayer.GetPlayerID())
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| | | # __SetGMForbidenTalkValue(curPlayer, 2)
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| | | # __SetGMForbidenTalkValue(curPlayer, 1)
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| | | # elif curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalk):
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| | | # GameWorld.Log("上线时角色为被禁言状态!", curPlayer.GetPlayerID())
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| | | # __SetGMForbidenTalkValue(curPlayer, 1)
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| | | # else:
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| | | # SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
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| | | # return
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| | |
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| | | def IsMainLevelPass(curPlayer, lvID):
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| | | ## 判断玩家是否过关某个主线关卡ID
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