ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py
@@ -23,7 +23,7 @@ import BaseAttack import PlayerControl import IPY_GameWorld import Player_Attack_Player #import Player_Attack_Player import GameObj #--------------------------------------------------------------------- #全局变量 @@ -48,8 +48,8 @@ return False #先判断该玩家能否攻击,防止自身血量扣除但没有攻击 if not Player_Attack_Player.GetCanAttack(attacker, defender, curSkill, tick): return False #if not Player_Attack_Player.GetCanAttack(attacker, defender, curSkill, tick): # return False #是障碍点,不能释放,跳出 if not GameWorld.GetMap().CanMove(destX, destY):