hxp
2026-02-26 5d79b486b2974522c2d1978dc90c3081827224e0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -117,16 +117,25 @@
        SyncShopItemBuyCntInfo(curPlayer, syncIDList)
    return
def ResetShopItemBuyCountByShopType(curPlayer, shopTypeList):
def ResetShopItemBuyCountByShopType(curPlayer, shopTypeList, recycleItemMail=""):
    ##根据商店类型重置商店限购物品次数
    # @param recycleItemMail: 商店消耗物品回收通知邮件,为空时不回收
    if not shopTypeList:
        return
    recycleCostItemIDList = []
    syncIDList = []
    for shopType in shopTypeList:
        ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("Store", {"ShopType":shopType}, True, True)
        if not ipyDataList:
            continue
        for ipyData in ipyDataList:
            # 消耗道具回收
            costItemID = ipyData.GetCostItemID()
            if recycleItemMail and costItemID and costItemID not in recycleCostItemIDList:
                recycleCostItemIDList.append(costItemID)
                ItemControler.RecycleItem(curPlayer, costItemID, recycleItemMail)
            if not ipyData.GetLimitCnt():
                continue
            shopID = ipyData.GetID()
@@ -258,6 +267,7 @@
        GameWorld.Log("Store shop item lock! shopID=%s,shopID=%s" % (shopType, shopID), curPlayer.GetPlayerID())
        return
    
    costItemID = ipyData.GetCostItemID()
    priceType, itemPrice = ipyData.GetMoneyType(), ipyData.GetMoneyNum()
    itemPrice *= clientBuyCount
    #if not PlayerControl.HaveMoney(curPlayer, priceType, itemPrice):
@@ -265,8 +275,18 @@
    
    infoDict = {"TotalItemList":totalItemList, "ClientBuyCount":clientBuyCount, "ShopType":shopType,
                "ShopID":shopID, ChConfig.Def_Cost_Reason_SonKey:mainItemID}
    if priceType and itemPrice and not PlayerControl.PayMoney(curPlayer, priceType, itemPrice, ChConfig.Def_Cost_BuyStoreItem, infoDict, clientBuyCount):
    # 支持消耗货币或道具二选一
    if priceType:
        if itemPrice and not PlayerControl.PayMoney(curPlayer, priceType, itemPrice, ChConfig.Def_Cost_BuyStoreItem, infoDict, clientBuyCount):
        return
    elif costItemID and itemPrice:
        needItemCnt = itemPrice
        costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, needItemCnt)
        lackCnt = needItemCnt - bindCnt - unBindCnt
        if lackCnt > 0:
            GameWorld.DebugLog("所需消耗道具不足! costItemID=%s,needItemCnt=%s,lackCnt=%s" % (costItemID, needItemCnt, lackCnt))
            return
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "BuyItem")
    
    # 今日购买次数+1
    if limitBuyCnt > 0: