| | |
| | | if not paramList:
|
| | | GameWorld.DebugAnswer(curPlayer, "重置寻宝:SetXunbao 0 [指定类型]")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置幸运:SetXunbao l 类型 幸运")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置次数:SetXunbao c 类型 今日次数 [累计次数]")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置次数:SetXunbao c 类型 今日次数 [累计次数 货币次数]")
|
| | | return
|
| | |
|
| | | value = paramList[0]
|
| | |
| | | treasureType = paramList[1] if len(paramList) > 1 else None
|
| | | treasureCountToday = paramList[2] if len(paramList) > 2 else None
|
| | | treasureCount = paramList[3] if len(paramList) > 3 else None
|
| | | treasureCountTodayGold = paramList[4] if len(paramList) > 4 else None
|
| | | if not IpyGameDataPY.GetIpyGameData("TreasureSet", treasureType):
|
| | | GameWorld.DebugAnswer(curPlayer, "寻宝类型不存在!%s" % treasureType)
|
| | | return
|
| | |
| | | if treasureCount != None:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), treasureCount)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置寻宝类型=%s,累计次数=%s" % (treasureType, treasureCount))
|
| | | if treasureCountTodayGold != None:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountTodayGold % (treasureType), treasureCountTodayGold)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置寻宝类型=%s,今日元宝次数=%s" % (treasureType, treasureCountTodayGold))
|
| | | syncTypeList = [treasureType]
|
| | |
|
| | | PlayerTreasure.Sync_TreasureInfo(curPlayer, syncTypeList)
|