| | |
| | | import DBDataMgr
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| | | import ShareDefine
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| | | import PlayerActLunhuidian
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| | | import PlayerActHeroAppear
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| | | import IpyGameDataPY
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| | | import PlayerControl
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| | | import PyGameData
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| | |
| | | dbOperationActIDKey = ShareDefine.Def_OperationActID % (actName, actNum)
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| | | dbActID = dbEventMgr.GetValue(dbOperationActIDKey)
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| | |
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| | | dbOperationActCfgIDKey = ShareDefine.Def_OperationActCfgID % (actName, actNum)
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| | | dbActCfgID = dbEventMgr.GetValue(dbOperationActCfgIDKey)
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| | | |
| | | curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID, 0)
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| | | curCfgID = sendMapServerMsgDict.get(ShareDefine.ActKey_CfgID, 0)
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| | | #dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
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| | | if dbActID != curActID:
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| | | GameWorld.Log(" dbActID变更: dbActID=%s,curActID=%s" % (dbActID, curActID))
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| | | GameWorld.Log(" dbActID变更: dbActID=%s,curActID=%s,dbActCfgID=%s,curCfgID=%s" % (dbActID, curActID, dbActCfgID, curCfgID))
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| | | dbEventMgr.SetValue(dbOperationActIDKey, curActID)
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| | | dbEventMgr.SetValue(dbOperationActCfgIDKey, curCfgID)
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| | |
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| | | # 结束旧的
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| | | if dbActID:
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| | |
| | | # if actName == ShareDefine.OperationActionName_GarbageSorting:
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| | | # PlayerActGarbageSorting.OnActEnd(actNum)
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| | |
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| | | if actName == ShareDefine.OperationActionName_HeroAppear:
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| | | PlayerActHeroAppear.OnActIDChange(actNum, ipyData, state, dbActCfgID)
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| | | |
| | | else:
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| | | GameWorld.Log(" dbActID不变: dbActID=%s,curActID=%s" % (dbActID, curActID))
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| | | GameWorld.Log(" dbActID不变: dbActID=%s,curActID=%s,dbActCfgID=%s" % (dbActID, curActID, dbActCfgID))
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| | |
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| | | # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
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| | | if state:
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| | | pass
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| | | #if actName == ShareDefine.OperationActionName_Gubao:
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| | | # PlayerActGubao.OnActInStateRefresh(actNum, ipyData)
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| | | if actName == ShareDefine.OperationActionName_HeroAppear:
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| | | PlayerActHeroAppear.OnActInStateRefresh(actNum, ipyData)
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| | |
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| | | # 仅活动有配置参与时间段的会触发
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| | | if curActID and dbActID == curActID and preStateJoin != stateJoin:
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| | |
| | | GameWorld.Log("OperationActionRefresh: %s,actNum=%s,%s" % (actName, actNum, actInfo))
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| | | if actName == ShareDefine.OperationActionName_Lunhuidian:
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| | | PlayerActLunhuidian.RefreshActLunhuidianActionInfo(actNum)
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| | | elif actName == ShareDefine.OperationActionName_HeroAppear:
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| | | PlayerActHeroAppear.RefreshActHeroAppearActionInfo(actNum)
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| | |
|
| | | return
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| | |
|