hxp
2026-02-26 5d79b486b2974522c2d1978dc90c3081827224e0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -41,15 +41,12 @@
import NetPackCommon
import IpyGameDataPY
import ShareDefine
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerGoldGift
import PlayerActTotalRecharge
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerActGrowupBuy
import PlayerActHeroAppear
import PlayerGoldInvest
import PlayerActTurntable
import PlayerZhanling
import PlayerGoldRush
import PlayerLLMJ
@@ -173,7 +170,6 @@
    ## 充值相关过天
    
    #在重置之前需要处理的
    PlayerActGrowupBuy.DoUpdateGrowupBuyStateOnDay(curPlayer) # 成长必买
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCoinTotal, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGRealToday, 0)
@@ -485,13 +481,6 @@
            return
        moneyType, addGold, prizeGold, giveItemList, ctgIpyData = ctgResultInfo
        
    elif ipyData.GetGiftbagID():
        giftbagID = ipyData.GetGiftbagID()
        if 100 <= giftbagID < 199:
            if not PlayerDailyGiftbag.OnPlayerOrderDailyGiftbag(curPlayer, giftbagID, addDRDict):
                return
        elif not PlayerFlashGiftbag.OnPlayerOrderGiftbag(curPlayer, [ipyData.GetGiftbagID()], addDRDict):
            return
    else:
        #用于支付其他的商品,待扩展...
        DataRecordPack.DR_CTGError(curPlayer, "The orderInfo is useless!", addDRDict)
@@ -524,13 +513,6 @@
    
    addDRDict.update({"recordID":recordID})
    
    # 成长必买类型
    if ipyData.GetPayType() == PayType_GrowupBuy:
        canBuy, errInfo = PlayerActGrowupBuy.CheckGrowupBuyState(curPlayer, recordID)
        if not canBuy:
            DataRecordPack.DR_CTGError(curPlayer, errInfo, addDRDict)
            return
    totalBuyCountLimit = ipyData.GetTotalBuyCount()
    totalBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGGoodsBuyCount % recordID)
    if totalBuyCountLimit:
@@ -580,6 +562,7 @@
    giveItemList = []
    giveItemList += GetCTGGiveItemList(ipyData)
    giveItemList += selectItemList
    giveItemList += PlayerActHeroAppear.GetCTGActItemList(curPlayer, recordID) # 武将登场
    
    #payType = ipyData.GetPayType()
    moneyType = ipyData.GetMoneyType() # 获得货币类型
@@ -664,27 +647,9 @@
        return []
    
    gainItemList = ipyData.GetGainItemList()
    actWorldLVGainItemInfo = ipyData.GetActWorldLVGainItemInfo()
    giveItemList = []
    # 活动世界等级对应物品信息,如果有对应活动支持 且 该配置有配,则默认走该配置,否则使用常规的默认物品配置
    payTypeActNameDict = {PayType_GrowupBuy:ShareDefine.OperationActionName_GrowupBuy,
                          # ... 有新增的活动需要支持,则在此新增配置上即可,后面取物品的逻辑都是一样的
                          }
    if actWorldLVGainItemInfo and ipyData.GetPayType() in payTypeActNameDict:
        actName = payTypeActNameDict[ipyData.GetPayType()]
        actInfo = PyGameData.g_operationActionDict.get(actName, {}) # 注:相关状态在前置逻辑已经判断过,这里不再判断
        actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
        actWorldLVList = [int(strWorldLV) for strWorldLV in actWorldLVGainItemInfo.keys()]
        actWorldLVList.sort() # 使用 int 的值排,否则可能引起排序错误
        for worldLV in actWorldLVList:
            if actWorldLV <= worldLV:
                giveItemList = actWorldLVGainItemInfo[str(worldLV)]
                break
        if not giveItemList:
            giveItemList = actWorldLVGainItemInfo[str(actWorldLVList[-1])] # 没有匹配到的话默认取最后一个等级配置
    else:
        giveItemList = gainItemList
    #actWorldLVGainItemInfo = ipyData.GetActWorldLVGainItemInfo()
    #giveItemList = []
    giveItemList = gainItemList
    return giveItemList
def __OnCTGReal(curPlayer, orderCoin):
@@ -813,7 +778,6 @@
    #累积充值X元
    PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin, coinType)
    PlayerActSingleRecharge.UpdSingleRechargeValue(curPlayer, orderCoin, coinType) # 单笔累充
    PlayerActTurntable.OnPlayerRecharge(curPlayer, orderCoin, coinType) # 转盘
    #投资
    if ctgIpyData:
        ctgID = ctgIpyData.GetRecordID()