| | |
| | | import PlayerControl
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| | | import PlayerOnline
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| | | import PlayerPreset
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| | | import PlayerBeauty
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| | | import PlayerTask
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| | | import GameWorld
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| | | import ChConfig
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| | |
| | | for itemID, itemCount in dismissReturnItems:
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| | | returnCnt = max(1, int(itemCount * ratio / 100.0))
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| | | returnItemList.append([itemID, returnCnt])
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| | | returnItemExDict = {}
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| | | __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
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| | | for key, itemCount in returnItemExDict.items():
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| | | itemID, isBind = key
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| | | returnItemList.append([itemID, itemCount, isBind])
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| | | GameWorld.DebugLog("吞噬额外总返还: %s" % returnItemList)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
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| | |
|
| | | OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
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| | |
| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
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| | | dismissItemList = []
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| | | returnItemDict = {}
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| | | returnItemExDict = {}
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| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
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| | | for itemIndex in itemIndexList:
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| | | if itemIndex < 0 or itemIndex >= curPack.GetCount():
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| | |
| | | GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,ratio=%s,%s,总%s" % (quality, heroStar, ratio, dismissReturnItems, returnItemDict))
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| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
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| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
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| | | __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
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| | | dismissItemList.append([itemIndex, heroItem])
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| | |
|
| | | if not dismissItemList:
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| | |
| | |
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| | | if returnItemDict:
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| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
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| | | for key, itemCount in returnItemExDict.items():
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| | | itemID, isBind = key
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| | | returnItemList.append([itemID, itemCount, isBind])
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| | | GameWorld.DebugLog("遣散总返还: %s" % returnItemList)
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| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}])
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| | |
|
| | | return
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| | |
|
| | | def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
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| | | ## 其他功能额外返还
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| | | |
| | | # 红颜特殊效果
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| | | beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
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| | | if beautyReturnItems:
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| | | isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
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| | | retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0] # 红颜遣散/吞噬额外返还百分比
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| | | for itemID, itemCount in beautyReturnItems:
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| | | if not retPer:
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| | | break
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| | | key = (itemID, isBind)
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| | | retCnt = max(1, int(round(itemCount * retPer / 100.0)))
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| | | returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
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| | | GameWorld.DebugLog(" 红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
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| | | |
| | | # 称号特殊效果
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| | | |
| | | return
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| | |
|
| | | #// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
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| | | #
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| | | #struct tagCSHeroPresetPos
|