| | |
| | | SkillTagAim_MainSkillFriend, # 继承主技能友军 8
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| | | SkillTagAim_Male, # 男性 9
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| | | SkillTagAim_Female, # 女性 10
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| | | ) = range(11)
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| | | SkillTagAim_MainSkillRow, # 继承主技能目标同横排 11
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| | | SkillTagAim_MainSkillCol, # 继承主技能目标同纵排 12
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| | | ) = range(13)
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| | |
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| | | # 技能目标 - 细分
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| | | (
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| | |
| | |
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| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
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| | | Def_FBMapID_Tianzi = 30020 # 天子考验
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| | | Def_FBMapID_Dingjunge = 30030 # 定军阁
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| | |
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| | | #线路未过关时免费的地图
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| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
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| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
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| | | #按星级记录过关的地图
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| | | PassByStarMapIDList = []
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| | | #扫荡不需要检查是否已过关的地图
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| | |
| | | #固定玩家获胜的地图
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| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
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| | | #需要汇报中心副本过关进度的地图
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| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
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| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
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| | |
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| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
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| | | RegisterEnter_CrossServerMapIDList = []
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| | |
| | | 'Arena':[Def_FBMapID_ArenaBattle],
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| | | 'Zhanchui':[Def_FBMapID_Zhanchui],
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| | | 'Tianzi':[Def_FBMapID_Tianzi],
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| | | 'Dingjunge':[Def_FBMapID_Dingjunge],
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| | | }
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| | |
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| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
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| | |
| | | Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
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| | | Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
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| | | Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
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| | |
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| | | #定军阁
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| | | Def_PDict_DJGLineID = "DJGLineID" # 今日已过关的线路ID 层 * 100 + 关卡编号
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| | | Def_PDict_DJGEffect = "DJGEff_%s" # 已生效的加成效果,参数(index) effID * 100 + 效果等级
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| | | Def_PDict_DJGSelectEffect = "DJGSelectEff_%s" # 当前待选择的加成效果,参数(index) effID
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| | | Def_PDict_DJGUnSelectCnt = "DJGUnSelectCnt" # 还有几个未选择的效果
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| | | Def_PDict_DJGEffAuto = "DJGEffAuto" # 是否自动选择效果
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| | | Def_PDict_DJGEffSet = "DJGEffSet_%s" # 预设优先选择属性ID,参数(优先index)
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| | |
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| | | #-------------------------------------------------------------------------------
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| | |
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| | | #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
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| | |
| | | PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
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| | | PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
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| | | PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
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| | | PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
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| | | PassiveEff_MustSuperHit = 6009 # 必定暴击
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| | | PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
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| | | PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
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| | | PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
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| | |
| | | PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
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| | | PassiveEff_IgnoreSex = 6034 # 去除性别验证
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| | | PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
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| | | PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
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| | | PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
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