| | |
| | | if not effSkill:
|
| | | return
|
| | |
|
| | | kwargs["triggerWay"] = triggerWay
|
| | | if effSkill.GetCoolDownTime():
|
| | | if hasattr(effSkill, "GetRemainTime") and effSkill.GetRemainTime() > 0:
|
| | | GameWorld.DebugLogEx("被动效果技能CD中! effSkillID=%s,RemainTime=%s", skillID, effSkill.GetRemainTime())
|
| | | return
|
| | | kwargs["byEffSkill"] = effSkill # 目前用于触发被动技能时,该效果技能提前先设置CD,防止嵌套触发时CD后置才设置,如关羽的怒技追击
|
| | | |
| | | kwargs["byTriggerWay"] = triggerWay
|
| | | for effID in effIDList:
|
| | | curEffect = effSkill.GetEffectByID(effID, triggerWay)
|
| | | if not curEffect:
|
| | |
| | | callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
|
| | | if not callFunc:
|
| | | return
|
| | | callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
|
| | | isOK = callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
|
| | | if not isOK:
|
| | | return
|
| | | |
| | | cdTime = effSkill.GetCoolDownTime()
|
| | | if cdTime:
|
| | | # 非触发技能的在后面设置CD即可
|
| | | if hasattr(effSkill, "GetRemainTime"):
|
| | | effSkill.SetRemainTime(cdTime)
|
| | | |
| | | return
|
| | |
|
| | | def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None, connBuff=None, **kwargs):
|
| | |
| | | return
|
| | | skillData = effBuff.GetSkillData()
|
| | |
|
| | | kwargs["triggerWay"] = triggerWay
|
| | | kwargs["byTriggerWay"] = triggerWay
|
| | | for effID in effIDList:
|
| | | curEffect = skillData.GetEffectByID(effID, triggerWay)
|
| | | if not curEffect:
|