ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayer.py
@@ -26,6 +26,7 @@
import IPY_GameObj
import CrossMsg
import ChConfig
import CommFunc
class CrossPlayerObj():
    ## 跨服在线玩家实例,不入库,由游戏服玩家登录同步,当做以前GameServer的Player处理,跨服及游戏服本服通用,方便统一逻辑
@@ -54,7 +55,7 @@
        self.SetServerID(curCache.GetServerID())
        self.SetMainServerID(fromServerID)
        self.SetRealmLV(curCache.GetRealmLV())
        # familyID 由公会模块管理
        self.SetFamilyID(curCache.GetFamilyID())
        return
    
    def GetPlayer(self): return self.__curPlayer
@@ -99,6 +100,8 @@
    def DeletePlayer(self, playerID):
        self.__crossPlayerDict.pop(playerID, None)
        return
    def GetPlayerIDList(self): return self.__crossPlayerDict.keys()
    
def GetCrossPlayerMgr():
    mgr = PyGameData.g_crossPlayerMgr
@@ -146,6 +149,24 @@
        SendFakePackToPlayerList(crossPlayerList, clientPack)
    return
def SendFackPackToServerList(clientPack, serverIDList):
    ## 给服务器范围的在线玩家发送封包
    toCrossPlayerList = []
    crossPlayerMgr = GetCrossPlayerMgr()
    playerIDList = crossPlayerMgr.GetPlayerIDList()
    for playerID in playerIDList:
        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
        mainServerID = crossPlayer.GetMainServerID()
        if not GameWorld.CheckServerIDInList(mainServerID, serverIDList):
            continue
        curPlayer = crossPlayer.GetPlayer()
        if curPlayer: # 有玩家,一般只有游戏服有,可视为游戏服在线,直接发送
            curPlayer.SendFakePack(clientPack.GetBuffer(), clientPack.GetLength())
            continue
        toCrossPlayerList.append(crossPlayer)
    SendFakePackToPlayerList(toCrossPlayerList, clientPack)
    return
def SendFakePackToPlayerList(crossPlayerList, clientPack):
    '''给crossPlayer玩家发送封包,适用于接受的玩家封包数据一致的,跨服、游戏服通用
    '''
@@ -177,9 +198,9 @@
    if not crossServerPlayerDict:
        return
    
    packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
    packBuff, packLen, packHead = clientPack.GetBuffer(), clientPack.GetLength(), CommFunc.GetPackHead(clientPack)
    for mainServerID, playerIDList in crossServerPlayerDict.items():
        dataMsg = {"playerIDList":playerIDList, "packBuff":packBuff, "packLen":packLen}
        dataMsg = {"playerIDList":playerIDList, "packBuff":packBuff, "packLen":packLen, "packHead":packHead}
        playerID = playerIDList[0]
        CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [mainServerID], playerID)
        
@@ -202,8 +223,17 @@
    
    playerID = crossPlayer.GetPlayerID()
    packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
    dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen}
    dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen, "packHead":CommFunc.GetPackHead(clientPack)}
    CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [mainServerID], playerID)
    return
def SendFakePackByID(playerID, clientPack, fromServerID=0):
    if not clientPack:
        return
    packBuff, packLen = clientPack.GetBuffer(), clientPack.GetLength()
    dataMsg = {"playerIDList":[playerID], "packBuff":packBuff, "packLen":packLen, "packHead":CommFunc.GetPackHead(clientPack)}
    CrossMsg.SendToClientServer(ShareDefine.C2S_SendFakePack, dataMsg, [fromServerID], playerID)
    CrossMsg.SendToServer(ShareDefine.C2S_SendFakePack, dataMsg, [fromServerID], ShareDefine.dirType_All, playerID)
    return
def C2S_SendFakePack(dataMsg):
@@ -232,16 +262,77 @@
        #本游戏服又没有玩家的不处理
        return
    playerID = crossPlayer.GetPlayerID()
    dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
    dataMsg = {"playerIDList":[playerID], "msgMark":msgMark, "msgParamList":msgParamList}
    CrossMsg.SendToClientServer(ShareDefine.C2S_NotifyCode, dataMsg, [mainServerID], playerID)
    return
def C2S_NotifyCode(dataMsg, playerID):
def SendToFamilyPlayer(familyID, msgType, dataMsg, excludeIDList=[], onlyIDList=[], havePlayerCall=None):
    ## 发送给某个公会所有在线游戏服成员,跨服游戏服通用
    # @param havePlayerCall: 有curPlayer时回调函数,一般是游戏服时有,直接本服执行 func(curPlayer, familyID, dataMsg)
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    if not family:
        return
    curServerID = GameWorld.GetGameWorld().GetServerID()
    crossServerPlayerDict = {}
    crossPlayerMgr = GetCrossPlayerMgr()
    for index in range(family.GetCount()):
        member = family.GetAt(index)
        playerID = member.GetPlayerID()
        if onlyIDList and playerID not in onlyIDList:
            continue
        if excludeIDList and playerID in excludeIDList:
            continue
        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
        if not crossPlayer:
            # 不在线
            continue
        curPlayer = crossPlayer.GetPlayer()
        if curPlayer: # 有玩家,一般只有游戏服有,可视为游戏服在线,直接发送
            if havePlayerCall:
                havePlayerCall(curPlayer, familyID, dataMsg)
            continue
        mainServerID = crossPlayer.GetMainServerID()
        if mainServerID == curServerID:
            #本游戏服又没有玩家的不处理
            continue
        if mainServerID not in crossServerPlayerDict:
            crossServerPlayerDict[mainServerID] = []
        playerIDList = crossServerPlayerDict[mainServerID]
        if playerID not in playerIDList:
            playerIDList.append(playerID)
    for mainServerID, playerIDList in crossServerPlayerDict.items():
        sendDataMsg = {"playerIDList":playerIDList, "familyID":familyID}
        sendDataMsg.update(dataMsg)
        CrossMsg.SendToClientServer(msgType, sendDataMsg, [mainServerID])
    return
def FamilyNotify(familyID, msgMark, msgParamList=[], excludeIDList=[]):
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    if not family:
        return
    def havePlayerCall(curPlayer, familyID, dataMsg):
        PlayerControl.NotifyCode(curPlayer, dataMsg["msgMark"], dataMsg["msgParamList"])
        return
    dataMsg = {"msgMark":msgMark, "msgParamList":msgParamList}
    SendToFamilyPlayer(familyID, ShareDefine.C2S_NotifyCode, dataMsg, excludeIDList, havePlayerCall=havePlayerCall)
    return
def C2S_NotifyCode(dataMsg):
    msgMark = dataMsg["msgMark"]
    msgParamList = dataMsg["msgParamList"]
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
    playerIDList = dataMsg["playerIDList"]
    playerManager = GameWorld.GetPlayerManager()
    for playerID in playerIDList:
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer == None:
            continue
        PlayerControl.NotifyCode(curPlayer, msgMark, msgParamList)
    return
def OnPlayerLogin(curPlayer):
@@ -308,7 +399,7 @@
    
    return
def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None):
def GivePlayerResources(crossPlayer, awardItemList=None, moneyDict=None, eventName="", drDict=None, isNotifyAward=True):
    '''给玩家资源
    @param awardItemList: 给物品列表 [[itemID,itemCnt], ...]
    @param moneyDict: 给货币 {货币类型:消耗值, ...}
@@ -323,6 +414,8 @@
        dataMsg["moneyDict"] = moneyDict
    if drDict:
        dataMsg["drDict"] = drDict
    if not isNotifyAward:
        dataMsg["isNotifyAward"] = isNotifyAward
        
    playerID = crossPlayer.GetPlayerID()
    curPlayer = crossPlayer.GetPlayer()
@@ -353,6 +446,7 @@
    awardItemList = eventData.get("awardItemList", [])
    moneyDict = eventData.get("moneyDict", {})
    drDict = eventData.get("drDict", {})
    isNotifyAward = eventData.get("isNotifyAward", True)
    
    GameWorld.DebugLog("awardItemList=%s" % awardItemList)
    if awardItemList:
@@ -366,7 +460,8 @@
        for moneyType, moneyValue in moneyDict.items():
            PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, eventName, moneyRDict)
            
    ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
    if isNotifyAward:
        ItemControler.NotifyGiveAwardInfo(curPlayer, awardItemList, eventName, moneyInfo=moneyDict)
    return
def SetPlayerNomalDict(crossPlayer, setDict, isDayReset=False):
@@ -414,8 +509,8 @@
    if resetType != "":
        centerEventValue = eventData.get("centerEventValue", 0)
        playerEventValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OnCrossEvent)
        centerEventTime = GameWorld.ChangeStrToDatetime("%s:%02d:%02d" % centerEventValue, ChConfig.TYPE_Time_Format_YmdHMS)
        playerEventTime = GameWorld.ChangeStrToDatetime("%s:%02d:%02d" % playerEventValue, ChConfig.TYPE_Time_Format_YmdHMS)
        centerEventTime = GameWorld.ChangeStrToDatetime("%s" % centerEventValue, ChConfig.TYPE_Time_Format_YmdH)
        playerEventTime = GameWorld.ChangeStrToDatetime("%s" % playerEventValue, ChConfig.TYPE_Time_Format_YmdH)
        
        center_Day = centerEventTime.day
        center_Month = centerEventTime.month