| | |
| | | PlayerLoginRefreshFamily(crossPlayer) # 必须先刷新
|
| | | Sync_RequestAddFamilyInfo(crossPlayer, False)
|
| | | PlayerTalk.NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcFamily]) # 公会聊天缓存
|
| | | if GameWorld.IsCrossServer():
|
| | | PlayerTalk.NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcCountry]) # 跨服公会聊天缓存
|
| | | PlayerFamilyTaofa.OnCrossPlayerLogin(crossPlayer)
|
| | | return
|
| | |
|
| | |
| | | if CheckFamilyNameExists(crossPlayer, newName, fromServerID):
|
| | | return
|
| | |
|
| | | zoneMgr = familyMgr.GetZoneFamilyMgrByFamilyID(familyID)
|
| | | if not zoneMgr:
|
| | | return
|
| | | |
| | | if not zoneMgr.FamilyRemainName(family, newName):
|
| | | return
|
| | | |
| | | if cdHours:
|
| | | SetRenameTime(family, curTime)
|
| | | |
| | | moneyType, moneyValue = IpyGameDataPY.GetFuncEvalCfg("FamilyRename", 1)
|
| | | if moneyType and moneyValue:
|
| | | CrossPlayer.CostPlayerResources(crossPlayer, "FamilyRename", costMoneyDict={moneyType:moneyValue})
|
| | | |
| | | family.SetName(newName) |
| | | if cdHours:
|
| | | SetRenameTime(family, curTime)
|
| | |
|
| | | crossPlayerMgr = CrossPlayer.GetCrossPlayerMgr()
|
| | | for index in xrange(family.GetCount()):
|
| | |
| | | def OnFamilyTalk(curPlayer, familyID, talkPack, tick):
|
| | | clientData, tick = None, 0
|
| | | reqDataEx = {"talkBuffer":talkPack.GetBuffer()}
|
| | | FamilyPyPackForwarding(curPlayer, clientData, tick, "__OnFamilyTalk", reqCD=0, reqDataEx=reqDataEx)
|
| | | FamilyPyPackForwarding(curPlayer, clientData, tick, "__OnFamilyTalk", reqDataEx=reqDataEx)
|
| | | return
|
| | | def __OnFamilyTalk(crossPlayer, clientData, tick, fromServerID=0, reqDataEx=None):
|
| | | talkBuffer = reqDataEx["talkBuffer"]
|
| | |
| | | PlayerTalk.DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
|
| | | return
|
| | |
|
| | | def OnCrossFamilyTalk(curPlayer, talkPack, tick):
|
| | | ## 跨服公会聊天,与跨服公会互通范围一致
|
| | | crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
|
| | | if crossServerID <= 0:
|
| | | GameWorld.DebugLog("本服公会未互通,不允许跨服聊天")
|
| | | return
|
| | | clientData, tick = None, 0
|
| | | reqDataEx = {"talkBuffer":talkPack.GetBuffer()}
|
| | | FamilyPyPackForwarding(curPlayer, clientData, tick, "__OnCrossTalk", reqDataEx=reqDataEx)
|
| | | return
|
| | | def __OnCrossTalk(crossPlayer, clientData, tick, fromServerID=0, reqDataEx=None):
|
| | | talkBuffer = reqDataEx["talkBuffer"]
|
| | | playerID = crossPlayer.GetPlayerID()
|
| | | |
| | | if not talkBuffer:
|
| | | return
|
| | | |
| | | familyMgr = DBDataMgr.GetFamilyMgr()
|
| | | zoneID = familyMgr.GetZoneIDInThisServer(fromServerID)
|
| | | if zoneID < 0:
|
| | | GameWorld.ErrLog("找不到服务器ID在跨服中的公会分区! fromServerID=%s" % fromServerID)
|
| | | return
|
| | | zoneMgr = familyMgr.GetZoneFamilyMgr(zoneID)
|
| | | serverIDList = zoneMgr.GetZoneServerIDList()
|
| | | if not serverIDList:
|
| | | return
|
| | | |
| | | clientPack = ChPyNetSendPack.tagMCTalk()
|
| | | clientPack.ReadData(talkBuffer)
|
| | | CrossPlayer.SendFackPackToServerList(clientPack, serverIDList)
|
| | | |
| | | # 聊天缓存
|
| | | channelType = clientPack.ChannelType
|
| | | content = clientPack.Content
|
| | | bubbleBox = clientPack.BubbleBox
|
| | | PlayerTalk.DoTalkCache(channelType, playerID, content, bubbleBox)
|
| | | return
|
| | |
|
| | | ## -------------------------------------- 游戏服本服处理 --------------------------------------------
|
| | | '''
|
| | | 为方便本服、跨服互通公会逻辑统一,公会相关数据处理统一使用 CrossPlayer,视为以前的GameServer处理,这样本服跨服的公会管理通用
|