ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTalk.py
@@ -33,6 +33,7 @@
#需要记录聊天缓存的频道对应限制最大条数
ChannelCacheMax = {IPY_GameWorld.tcFamily:30,
                   IPY_GameWorld.tcWorld:100,
                   IPY_GameWorld.tcCountry:200,
                   }
    
def OnPlayerLogin(curPlayer):
@@ -72,10 +73,6 @@
    curPlayer.SetLastChatTick(tick)
    curPlayer.SetDict(ChConfig.Def_ChannelTalkTick % channelType, tick)
    
    if channelType == IPY_GameWorld.tcCountry:
        #发送到跨服,待扩展
        return
    bubbleBox = PlayerControl.GetChatBox(curPlayer) # 气泡框
    
    clientPack = ChPyNetSendPack.tagMCTalk()
@@ -99,6 +96,8 @@
        DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
    elif channelType == IPY_GameWorld.tcFamily:
        PlayerFamily.OnFamilyTalk(curPlayer, familyID, clientPack, tick)
    elif channelType == IPY_GameWorld.tcCountry:
        PlayerFamily.OnCrossFamilyTalk(curPlayer, clientPack, tick)
        
    return