ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuffEffMng.py
@@ -33,10 +33,8 @@
import ChPyNetSendPack
import AttackCommon
import PyGameData
import PlayerHorse
import BaseAttack
import NPCCommon
import PetControl
import ItemCommon
import FBCommon
@@ -793,11 +791,6 @@
        # buff # 筛选buffType 否则NPC没有此接口会报错
        for buffType in [IPY_GameWorld.bfBuff, IPY_GameWorld.bfDeBuff, IPY_GameWorld.bfProcessBuff
                         , IPY_GameWorld.btPassiveBuf, IPY_GameWorld.bfActionBuff, IPY_GameWorld.bfProcessDeBuff]:
            if buffType == IPY_GameWorld.btPassiveBuf and gameObj.GetGameObjType() == IPY_GameWorld.gotNPC:
                # NPC只有宠物有被动BUFF
                if not PetControl.IsPet(gameObj):
                    continue
            
            buffTuple = SkillCommon.GetBuffManagerByBuffType(gameObj, buffType)
            #通过类型获取目标的buff管理器为空,则跳出