ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_MainLevel.py
@@ -27,7 +27,6 @@
import ItemControler
import IPY_GameWorld
import NetPackCommon
import PlayerBeauty
import PlayerArena
import PlayerLLMJ
import ItemCommon
@@ -257,12 +256,15 @@
    dropAppointEquipDict = IpyGameDataPY.GetFuncEvalCfg("MainDropAppoint", 1, {})
    appointDropCntMax = max(dropAppointEquipDict) if dropAppointEquipDict else 0
    
    lastSureOutNeed = ipyData.GetLastSureOutNeed() # 最后一档保底必出
    for index in range(dropEquipCnt):
        bossType = bossTypeList[index % len(bossTypeList)]
        if bossType not in bossTypeDropRateDict:
            continue
        colorRateList = bossTypeDropRateDict.get(bossType, [])
        GameWorld.DebugLog("bossType=%s,colorRateList=%s,totalRate=%s" % (bossType, colorRateList, totalRate), playerID)
        lastColorEquipLucky = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_LastColorEquipLucky)
        GameWorld.DebugLog("lastColorEquipLucky=%s/%s,bossType=%s,colorRateList=%s,totalRate=%s" % (lastColorEquipLucky, lastSureOutNeed, bossType, colorRateList, totalRate), playerID)
        
        setAttrDict = None
        appointDropEquipCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AppointDropEquipCnt) + 1
@@ -278,7 +280,14 @@
                setAttrDict[ShareDefine.Def_CItemKey_AppointID] = appointID
            GameWorld.DebugLog("定制掉落第%s次: equipID=%s,setAttrDict=%s" % (appointDropEquipCnt, randEquipID, setAttrDict))
        else:
            itemColor = GameWorld.GetResultByRandomList(colorRateList)
            lastColor = colorRateList[-1][1]
            if lastSureOutNeed and lastColorEquipLucky >= lastSureOutNeed:
                itemColor = lastColor
                GameWorld.DebugLog("保底必出最后一档品质: %s,lastColorEquipLucky=%s/%s" % (itemColor, lastColorEquipLucky, lastSureOutNeed))
            else:
                itemColor = GameWorld.GetResultByRandomList(colorRateList)
            if itemColor == lastColor:
                lastColorEquipLucky = 0
            if not itemColor:
                continue
            equipIDList = NPCCommon.__GetEquipIDList(0, color=itemColor, placeList=ChConfig.Def_MainEquipPlaces, findType="MainEquipDrop")
@@ -294,6 +303,8 @@
        if not ItemControler.DoLogic_PutItemInPack(curPlayer, curItem, packIndexList=[IPY_GameWorld.rptIdentify]):
            continue
        
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_LastColorEquipLucky, lastColorEquipLucky)
        unXiantaoCntEquip -= dropOneNeed
        PlayerControl.SetUnXiantaoCntEquip(curPlayer, unXiantaoCntEquip)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_UnXiantaoCntEquip, unXiantaoCntEquip)