hxp
2025-12-17 6180e24d340d7c4721046c9d433dcdb9778c0647
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -59,13 +59,13 @@
    if not skillID:
        return
    
    triggerWay = kwargs["triggerWay"] if "triggerWay" in kwargs else 0
    byTriggerWay = kwargs["byTriggerWay"] if "byTriggerWay" in kwargs else 0 # 不使用参数名 triggerWay, 防止传递过程中参数混乱
    if not curBatObj.IsAlive():
        if useSkill.GetSkillType() == ChConfig.Def_SkillType_Revive and useSkill.GetTagAim() == ChConfig.SkillTagAim_Self:
            GameWorld.DebugLogEx("死亡时使用复活自己的技能! skillID=%s", skillID)
        else:
            if triggerWay in ChConfig.DeadCanTriggerWayList:
                GameWorld.DebugLogEx("死亡可触发的方式触发技能可释放! skillID=%s,triggerWay=%s", skillID, triggerWay)
            if byTriggerWay in ChConfig.DeadCanTriggerWayList:
                GameWorld.DebugLogEx("死亡可触发的方式触发技能可释放! skillID=%s,byTriggerWay=%s", skillID, byTriggerWay)
            elif batType == ChConfig.TurnBattleType_Enhance:
                GameWorld.DebugLogEx("死亡状态额外技能不限制,主技能能放的话也就能放! skillID=%s", skillID)                
            else:
@@ -150,7 +150,7 @@
    useSkill.SetBatType(batType)
    useSkill.SetBySkill(bySkill)
    useSkill.SetByBuff(byBuff)
    useSkill.SetByTriggerWay(triggerWay)
    useSkill.SetByTriggerWay(byTriggerWay)
    
    isTurnNormalSkill = SkillCommon.isTurnNormalSkill(useSkill)
    if isTurnNormalSkill:
@@ -179,7 +179,7 @@
    else:
        __doUseSkill(turnFight, curBatObj, useSkill)
        
    DoAttackResult(turnFight, curBatObj, useSkill)
    DoAttackResult(turnFight, curBatObj, useSkill, **kwargs)
    
    if useTag:
        Sync_TurnFightTag(turnFight, useTag, 1)
@@ -221,7 +221,8 @@
def IsNeedSyncSkill(useSkill):
    ## 使用需要同步B427使用技能
    if useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_Revive, ChConfig.Def_SkillType_CleanBuff]:
    if useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_Revive, ChConfig.Def_SkillType_CleanBuff,
                                   ChConfig.Def_SkillType_AtkEx]:
        return True
    if useSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_TurnNormaSkill, ChConfig.Def_SkillFuncType_AngerSkill]:
        return True
@@ -1123,7 +1124,7 @@
        
    return
def DoAttackResult(turnFight, curBatObj, useSkill):
def DoAttackResult(turnFight, curBatObj, useSkill, **kwargs):
    '''执行攻击结果
    @param curBatObj: 施法方或buff归属方
    '''
@@ -1140,6 +1141,14 @@
    if useSkill.GetCoolDownTime():
        useSkill.SetRemainTime(useSkill.GetCoolDownTime())
        
    if "byEffSkill" in kwargs:
        byEffSkill = kwargs["byEffSkill"]
        cdTime = byEffSkill.GetCoolDownTime()
        if cdTime:
            if hasattr(byEffSkill, "GetRemainTime"):
                byEffSkill.SetRemainTime(cdTime)
                GameWorld.DebugLogEx("提前设置效果技能触发后CD,防止嵌套循环触发! effSkillID=%s,cdTime=%s", byEffSkill.GetSkillID(), cdTime)
    __doCostZhanchui(turnFight, curBatObj, useSkill) # 先扣除再同步技能
    
    # 需先技能使用 - 前端按顺序优先表现技能释放内容,前端需要动作或有伤血则通知
@@ -1463,6 +1472,7 @@
        # 掉血时
        if tagID in beHurtObjIDList:
            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_BeHurt, curObj, connSkill=useSkill)
            #TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_HurtTag, tagObj, connSkill=useSkill) 暂时用不到先屏蔽
            
        #  受到任意效果时(除直接攻击外的任意效果,如buff、dot、治疗、额外怒技)
        if not isAttackDirect:
@@ -2045,6 +2055,7 @@
        
    hurtAtkPerMax = curSkill.GetHurtAtkPerMax() # 最大万分比,限制最终伤害不超过攻击力万分率
    if hurtAtkPerMax:
        hurtAtkPerMax += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddHurtAtkPerMax, curSkill)
        aAtk = atkObj.GetAtk()
        hurtValueMax = aAtk * hurtAtkPerMax / 10000.0
        hurtValue = min(hurtValue, hurtValueMax)