| | |
| | | import GameWorld
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| | | import ChConfig
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| | | import PlayerControl
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| | | import IPY_GameWorld
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| | | import ItemCommon
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| | | import ShareDefine
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| | | import PlayerFamily
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| | | #------------------------------------------------------------------------------
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| | |
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| | |
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| | |
| | | # @remarks: 根据道具的效果ID获得需要给的金钱的类型 D找不到的话返回-1
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| | | def GetAddMoneyType(curEff):
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| | | curEffID = curEff.GetEffectID()
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| | | if curEffID == ChConfig.Def_Effect_GivePlayerMoneySilver:
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| | | return IPY_GameWorld.TYPE_Price_Silver_Money
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| | | elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGift:
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| | | return IPY_GameWorld.TYPE_Price_Gold_Paper
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| | | elif curEffID == ChConfig.Def_Effect_GivePlayerMoneyGold:
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| | | return IPY_GameWorld.TYPE_Price_Gold_Money
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| | | elif curEffID == ChConfig.Def_Effect_GivePlayerSilverPaper:
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| | | return IPY_GameWorld.TYPE_Price_Silver_Paper
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveHonor:
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| | | return ShareDefine.TYPE_Price_Honor
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveRuneJH:
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| | | return ShareDefine.TYPE_Price_Rune
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveRuneSplinters:
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| | | return ShareDefine.TYPE_Price_RuneSplinters
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveRealmPoint:
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| | | return ShareDefine.TYPE_Price_RealmPoint
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveSoulDust:
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| | | return ShareDefine.TYPE_Price_SoulDust
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveSoulSplinters:
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| | | return ShareDefine.TYPE_Price_SoulSplinters
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveSoulCore:
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| | | return ShareDefine.TYPE_Price_SoulCore
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveTreasureScore:
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| | | return ShareDefine.TYPE_Price_TreasureScore
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| | | elif curEffID == ChConfig.Def_Effect_ItemGiveMoney:
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| | | if curEffID == ChConfig.Def_Effect_ItemGiveMoney:
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| | | return curEff.GetEffectValue(1)
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| | | return -1
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| | |
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