| | |
| | | # 特权效果类型
|
| | | GubaoPowerType_TravelMultiRate = 1 # 游历双倍奖励概率
|
| | | GubaoPowerType_InvestMonthAwardPer = 2 # 月卡领取额外奖励
|
| | | GubaoPowerType_InvestLifeAwardPer = 3 # 永久卡领取额外奖励
|
| | |
|
| | | def GetGubaoInfo(curPlayer, gubaoID):
|
| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GubaoInfo % gubaoID)
|
| | |
| | | if not nextIpyData:
|
| | | GameWorld.DebugLog("古宝已满星! gubaoID=%s,quality=%s,star=%s" % (gubaoID, quality, star), playerID)
|
| | | return
|
| | | qualityStarCond = nextIpyData.GetQualityStarCond() # 需同品质X个X星
|
| | | needSelfCnt = nextIpyData.GetStarUPNeedSelfCnt()
|
| | | needItemList = nextIpyData.GetStarUPNeedItemList()
|
| | |
|
| | | if qualityStarCond and len(qualityStarCond) == 2:
|
| | | needGBCnt, needGBStar = qualityStarCond
|
| | | condGubaoCnt = 0
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | for index in xrange(ipyDataMgr.GetGubaoCount()):
|
| | | gbIpyData = ipyDataMgr.GetGubaoByIndex(index)
|
| | | _, gbStar, _ = GetGubaoInfo(curPlayer, gbIpyData.GetGubaoID())
|
| | | if gbIpyData.GetGubaoQuality() == quality and gbStar >= needGBStar:
|
| | | condGubaoCnt += 1
|
| | | if condGubaoCnt < needGBCnt:
|
| | | GameWorld.DebugLog("古宝升星所需同品质星级古宝数不足! quality=%s,nextStar=%s,condGubaoCnt=%s < %s,needGBStar=%s" |
| | | % (quality, nextStar, condGubaoCnt, needGBCnt, needGBStar), playerID)
|
| | | return
|
| | | |
| | | if needItemList:
|
| | | itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
|
| | | lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needItemList, itemPack)
|
| | |
| | |
|
| | | # 特殊属性
|
| | | attrID = ipyData.GetSpecAttrID()
|
| | | #effType = ipyData.GetSpecEffType()
|
| | | layerMax = ipyData.GetSpecEffLayerMax()
|
| | | SpecAttrValue = ipyData.GetSpecAttrValue()
|
| | | SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
|
| | | specLVAttr = 0
|
| | | lvAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoLVAttr", quality, lv)
|
| | | if lvAttrIpyData:
|
| | | specAttrIDList = lvAttrIpyData.GetSpecAttrIDList()
|
| | | specAttrValueList = lvAttrIpyData.GetSpecAttrValueList()
|
| | | for sIndex in range(min(len(specAttrIDList), len(specAttrValueList))):
|
| | | if specAttrIDList[sIndex] == attrID:
|
| | | specLVAttr = specAttrValueList[sIndex]
|
| | | if not layerMax:
|
| | | layer, layerMax = 1, 1 # 无层级限制的默认1层
|
| | | attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
|
| | | attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
|
| | | #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s" |
| | | # % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
|
| | | if attrID:
|
| | | effType = ipyData.GetSpecEffType()
|
| | | layerMax = ipyData.GetSpecEffLayerMax()
|
| | | SpecAttrValue = ipyData.GetSpecAttrValue()
|
| | | SpecAttrPerStarAdd = ipyData.GetSpecAttrPerStarAdd()
|
| | | specLVAttr = 0
|
| | | lvAttrIpyData = IpyGameDataPY.GetIpyGameData("GubaoLVAttr", quality, lv)
|
| | | if lvAttrIpyData:
|
| | | specAttrIDList = lvAttrIpyData.GetSpecAttrIDList()
|
| | | specAttrValueList = lvAttrIpyData.GetSpecAttrValueList()
|
| | | for sIndex in range(min(len(specAttrIDList), len(specAttrValueList))):
|
| | | if specAttrIDList[sIndex] == attrID:
|
| | | specLVAttr = specAttrValueList[sIndex]
|
| | | if not layerMax or not effType:
|
| | | layer, layerMax = 1, 1 # 无层级限制的默认1层
|
| | | attrValue = int((SpecAttrValue + SpecAttrPerStarAdd * star + specLVAttr / float(layerMax)) * layer)
|
| | | attrDict[attrID] = attrDict.get(attrID, 0) + attrValue
|
| | | #GameWorld.DebugLog("古宝特殊属性! gubaoID=%s,quality=%s,lv=%s,star=%s,effType=%s,layer=%s/%s,attrID=%s,v=%s,perStar=%s,specLVAttr=%s,attrValue=%s,%s" |
| | | # % (gubaoID, quality, lv, star, effType, layer, layerMax, attrID, SpecAttrValue, SpecAttrPerStarAdd, specLVAttr, attrValue, attrDict), playerID)
|
| | |
|
| | | # 特权
|
| | | powerType = ipyData.GetPowerType()
|
| | |
| | | gubaoIDList = ipyData.GetGubaoIDList()
|
| | | if not gubaoIDList:
|
| | | continue
|
| | | starList = [gubaoStarDict.get(gubaoID, 0) for gubaoID in gubaoIDList]
|
| | | starList = [gubaoStarDict.get(gubaoID, -1) for gubaoID in gubaoIDList]
|
| | | minStar = min(starList) # 共鸣星级,取组合中最低古宝星级
|
| | | if minStar < 0:
|
| | | #GameWorld.DebugLog("共鸣存在未激活的古宝,无效")
|
| | | continue
|
| | |
|
| | | attrIpyDataList = IpyGameDataPY.GetIpyGameDataList("GubaoResonanceAttr", resonanceID)
|
| | | if not attrIpyDataList:
|