| | |
| | | if useAwakeLV:
|
| | | GameWorld.DebugLog("材料卡觉醒等级不为0暂时无法升星!useAwakeLV=%s" % (useAwakeLV), playerID)
|
| | | return
|
| | | useHeroLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
|
| | | useBreakLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
|
| | | if useHeroLV > 1 or useBreakLV:
|
| | | GameWorld.DebugLog("材料卡已升级或突破暂时无法升星!useHeroLV=%s,useBreakLV=%s" % (useHeroLV, useBreakLV), playerID)
|
| | | return
|
| | |
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | |
| | | useStar = useItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
|
| | | addStar = useStar + 1
|
| | | updStar = star + addStar
|
| | | useHeroLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
|
| | | useBreakLV = useItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
|
| | | GameWorld.DebugLog("武将升星: itemIndex=%s,heroID=%s,star=%s,useStar=%s,addStar=%s,updStar=%s,useHeroLV=%s,useBreakLV=%s" |
| | | % (itemIndex, heroID, star, useStar, addStar, updStar, useHeroLV, useBreakLV), playerID)
|
| | | GameWorld.DebugLog("武将升星: itemIndex=%s,heroID=%s,star=%s,useStar=%s,addStar=%s,updStar=%s" |
| | | % (itemIndex, heroID, star, useStar, addStar, updStar), playerID)
|
| | | ItemCommon.DelItem(curPlayer, useItem, useItem.GetCount(), False, "HeroStarUP")
|
| | | DoHeroUpdStar(curPlayer, heroItem, updStar)
|
| | | |
| | | returnItemDict = {}
|
| | | if useHeroLV > 1:
|
| | | __calcHeroLVReturnitem(quality, useHeroLV, returnItemDict)
|
| | | if useBreakLV:
|
| | | __calcHeroBreakReturnitem(quality, useBreakLV, returnItemDict)
|
| | | if returnItemDict:
|
| | | returnItemList = [[k, v] for k, v in returnItemDict.items()]
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUP", False, {}])
|
| | | |
| | | return
|
| | |
|
| | | def GetHeroStarMax(heroItem):
|
| | |
| | | InitStarUpper = qualityIpyData.GetInitStarUpper()
|
| | |
|
| | | addStarUpper = 0
|
| | | heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroAwake", heroID)
|
| | | heroAwakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
|
| | | if heroAwakeIpyDataList:
|
| | | awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
|
| | | for ipyData in heroAwakeIpyDataList:
|
| | |
| | | ## 觉醒解锁天赋槽
|
| | | heroID = singleItem.GetItemTypeID()
|
| | | awakeLV = singleItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
|
| | | awakeIpyDataList = IpyGameDataPY.GetIpyGameDataList("HeroAwake", heroID)
|
| | | awakeIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("HeroAwake", heroID)
|
| | | if not awakeIpyDataList:
|
| | | return
|
| | | maxUnlockSlot = 0
|
| | |
| | | if not heroIpyData:
|
| | | return
|
| | | quality = heroIpyData.GetQuality()
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV)
|
| | | if not ipyData:
|
| | | return
|
| | | costMoney = ipyData.GetRebirthCostMoney()
|
| | | qualityAwakeIpyData = IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityAwake", quality, awakeLV)
|
| | | awakeCostMoney = qualityAwakeIpyData.GetRebirthCostMoney() if qualityAwakeIpyData else 0
|
| | | moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1)
|
| | | if moneyType and costMoney and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
|
| | | lvCostMoney = int(eval(IpyGameDataPY.GetFuncCompileCfg("HeroRebirth", 3)))
|
| | | costMoneyTotal = lvCostMoney + awakeCostMoney
|
| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s,costMoneyTotal=%s(%s+%s)" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV, costMoneyTotal, lvCostMoney, awakeCostMoney))
|
| | | if moneyType and costMoneyTotal and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoneyTotal):
|
| | | return
|
| | |
|
| | | # 验证通过,可以重生
|
| | | GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s" |
| | | % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV))
|
| | | |
| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 4)
|
| | | returnItemDict = {}
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
|
| | | __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict)
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
|
| | | __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio)
|
| | |
|
| | | if moneyType and costMoney and not PlayerControl.PayMoney(curPlayer, moneyType, costMoney, "HeroRebirth"):
|
| | | if moneyType and costMoneyTotal and not PlayerControl.PayMoney(curPlayer, moneyType, costMoneyTotal, "HeroRebirth"):
|
| | | return
|
| | |
|
| | | # 执行重生
|
| | |
| | |
|
| | | return
|
| | |
|
| | | def __calcHeroLVReturnitem(quality, heroLV, returnItemDict):
|
| | | def __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio):
|
| | | ## 计算武将等级返还
|
| | | returnDict = {}
|
| | | for retLV in range(1, heroLV):
|
| | |
| | | if not costItemInfo:
|
| | | continue
|
| | | costItemID, costItemCount = costItemInfo
|
| | | costItemCount = max(1, int(costItemCount * ratio / 100.0))
|
| | | returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
|
| | | returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
|
| | | GameWorld.DebugLog(" 等级返还: quality=%s,heroLV=%s,%s,总%s" % (quality, heroLV, returnDict, returnItemDict))
|
| | | GameWorld.DebugLog(" 等级返还: quality=%s,heroLV=%s,ratio=%s,%s,总%s" % (quality, heroLV, ratio, returnDict, returnItemDict))
|
| | | return
|
| | |
|
| | | def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict):
|
| | | def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio):
|
| | | # 计算武将突破返还
|
| | | returnDict = {}
|
| | | for retBreakLV in range(0, breakLV):
|
| | |
| | | if not costItemInfo:
|
| | | continue
|
| | | costItemID, costItemCount = costItemInfo
|
| | | costItemCount = max(1, int(costItemCount * ratio / 100.0))
|
| | | returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
|
| | | returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
|
| | | GameWorld.DebugLog(" 突破返还: quality=%s,breakLV=%s,%s,总%s" % (quality, breakLV, returnDict, returnItemDict))
|
| | | GameWorld.DebugLog(" 突破返还: quality=%s,breakLV=%s,ratio=%s,%s,总%s" % (quality, breakLV, ratio, returnDict, returnItemDict))
|
| | | return
|
| | |
|
| | | def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict):
|
| | | def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict, ratio):
|
| | | # 计算武将觉醒返还
|
| | | returnDict = {}
|
| | | for retAwakeLV in range(0, awakeLV):
|
| | |
| | | if not costItemInfo:
|
| | | continue
|
| | | costItemID, costItemCount = costItemInfo
|
| | | costItemCount = max(1, int(costItemCount * ratio / 100.0))
|
| | | returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount
|
| | | returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount
|
| | | GameWorld.DebugLog(" 觉醒返还: quality=%s,awakeLV=%s,%s,总%s" % (quality, awakeLV, returnDict, returnItemDict))
|
| | | GameWorld.DebugLog(" 觉醒返还: quality=%s,awakeLV=%s,ratio=%s,%s,总%s" % (quality, awakeLV, ratio, returnDict, returnItemDict))
|
| | | return
|
| | |
|
| | | #// B2 40 武将遣散 #tagCSHeroDismiss
|
| | |
| | | itemIndexList = clientData.ItemIndexList
|
| | | GameWorld.DebugLog("武将遣散: itemIndexList=%s" % itemIndexList)
|
| | |
|
| | | ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
|
| | | dismissItemList = []
|
| | | returnItemDict = {}
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | |
| | | GameWorld.DebugLog("Dzɢ: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,heroStar=%s" % (itemIndex, heroID, quality, heroLV, breakLV, heroStar))
|
| | | dismissReturnItems = qualityIpyData.GetDismissReturnItems()
|
| | | for itemID, itemCount in dismissReturnItems:
|
| | | starRetCnt = (heroStar + 1) * itemCount
|
| | | starRetCnt = max(1, int((heroStar + 1) * itemCount * ratio / 100.0))
|
| | | returnItemDict[itemID] = returnItemDict.get(itemID, 0) + starRetCnt
|
| | | GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,%s,总%s" % (quality, heroStar, dismissReturnItems, returnItemDict))
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict)
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict)
|
| | | GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,ratio=%s,%s,总%s" % (quality, heroStar, ratio, dismissReturnItems, returnItemDict))
|
| | | __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
|
| | | __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
|
| | | dismissItemList.append([itemIndex, heroItem])
|
| | |
|
| | | if not dismissItemList:
|