ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerViewCache.py
@@ -18,13 +18,21 @@
import ChConfig
import GameWorld
import PyMongoMain
import CrossPlayer
import PlayerFamily
import PlayerControl
import NetPackCommon
import ChPyNetSendPack
import IpyGameDataPY
import IPY_GameWorld
import PlayerOnline
import PlayerPreset
import PlayerBeauty
import PlayerGubao
import ShareDefine
import TurnAttack
import DBDataMgr
import GameObj
import CrossMsg
import random
import time
@@ -36,25 +44,44 @@
    return
def OnPlayerLogout(curPlayer):
    if curPlayer.GetLV() < 10:
    playerID = curPlayer.GetPlayerID()
    curCache = FindViewCache(playerID)
    if not curCache:
        return
    
    curCache = UpdPlayerViewCache(curPlayer)
    if curCache and not IsSaveDBViewCache(curCache):
    UpdPlayerViewCache(curPlayer, True)
    if not IsSaveDBViewCache(curCache):
        DBDataMgr.GetPlayerViewCacheMgr().DelPlayerViewCache(curPlayer.GetPlayerID())
        return
    return
def OnCrossPlayerLogout(crossPlayer):
    playerID = crossPlayer.GetPlayerID()
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    curCache = viewCacheMgr.GetPlayerViewCache(playerID)
    if not curCache:
        return
    if not IsSaveDBViewCache(curCache):
        viewCacheMgr.DelPlayerViewCache(playerID)
        return
    return
def DelOutofTimeViewCacheData():
    ## 删除过期的查看缓存数据
    
    playerManager = GameWorld.GetPlayerManager()
    crossPlayerMgr = CrossPlayer.GetCrossPlayerMgr()
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    for index in range(viewCacheMgr.GetCount())[::-1]: # 有删除需倒序遍历
        viewCache = viewCacheMgr.At(index)
        playerID = viewCache.GetPlayerID()
        curPlayer = playerManager.FindPlayerByID(playerID)
        if curPlayer:
        if playerID < ShareDefine.RealPlayerIDStart:
            continue
        crossPlayer = crossPlayerMgr.FindCrossPlayer(playerID)
        if crossPlayer:
            continue
        if IsSaveDBViewCache(viewCache):
            continue
@@ -68,14 +95,21 @@
        return False
    
    playerID = viewCache.GetPlayerID()
    if playerID < ShareDefine.RealPlayerIDStart:
        #非真实玩家不入库
        return False
    isCrossServer = GameWorld.IsCrossServer()
    
    #某个功能中不能删除的
    #...
    
    if PlayerFamily.IsFamilyNeedViewPlayer(playerID):
        return True
    
    #排行版上的默认保留
    billboardMgr = DBDataMgr.GetBillboardMgr()
    for bType in ShareDefine.BillboardTypeAllList:
    billboardTypeList = ShareDefine.CrossBillboardTypeList if isCrossServer else ShareDefine.BillboardTypeList
    for bType in billboardTypeList:
        if bType in ShareDefine.FamilyBillboardList:
            continue
        groupList = billboardMgr.GetBillboardGroupList(bType)
@@ -100,7 +134,18 @@
        
    return False
def FindViewCache(playerID, isAdd=False):
def FindBattleViewCache(playerID):
    ## 获取可战斗的玩家缓存
    # @return: None-无;curCache-有返回该缓存对象
    curCache = FindViewCache(playerID)
    if not curCache:
        return
    plusDict = curCache.GetPlusDict()
    if "Lineup" not in plusDict:
        return
    return curCache
def FindViewCache(playerID):
    '''查找玩家缓存,如果不存在,则会有额外逻辑,如从redis、db直接找,
            本服玩家理论上一定有查看缓存,因为如果不存在会直接从db读,除非该玩家数据被删除
            跨服玩家理论上也一定有缓存,只是通过跨服或从子服查询,延迟获得
@@ -114,8 +159,8 @@
        if updCache:
            curCache = updCache
            
    # 真实玩家
    elif playerID > ShareDefine.FackPlayerIDMax:
    # 真实玩家,仅游戏服更新,跨服直接使用游戏服同步的简要信息,需要详细信息的时候直接去玩家所在服查询
    elif playerID >= ShareDefine.RealPlayerIDStart and GameWorld.IsMainServer():
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        # 本服在线玩家,直接生成新数据
        if curPlayer:
@@ -130,29 +175,51 @@
        # 跨服玩家
        else:
            pass
            # 跨服玩家,去子服拉取数据,理论上也一定有,但是如果需要拉数据,有一定延迟
            # 逻辑待扩展
            # 跨服玩家,游戏服不处理,仅跨服服务器支持获取基础信息,游戏服如果要查看跨服玩家,直接去玩家所在服查询
            
    # 机器人
    #elif ShareDefine.RobotIDStart <= playerID <= ShareDefine.RobotIDMax:
    elif IpyGameDataPY.GetIpyGameDataNotLog("Robot", playerID):
        GameWorld.DebugLog("加载机器人缓存: %s" % playerID)
        curCache = viewCacheMgr.AddPlayerViewCache(playerID)
        curCache = UpdRobotViewCache(curCache, playerID)
    # 假玩家,默认添加
    elif ShareDefine.FackPlayerIDStart <= playerID <= ShareDefine.FackPlayerIDMax:
        serverID = playerID % 100 + 1 # 1 ~ 100 服
        accID = "fake%s@test@s%s" % (playerID, serverID)
        fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
        GameWorld.DebugLog("加载假玩家缓存: %s" % playerID)
        # 随机复制个机器人数据
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        robotIpyData = ipyDataMgr.GetRobotByIndex(random.randint(0, ipyDataMgr.GetRobotCount() - 1))
        
        curCache = viewCacheMgr.AddPlayerViewCache(playerID)
        curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("神秘道友"), playerID))
        curCache = UpdRobotViewCache(curCache, robotIpyData.GetID())
        # 再覆盖部分数据
        serverID = playerID % 100 + 1 # 1 ~ 100 服
        accID = "fake%s@test@s%s" % (playerID, serverID)
        #fightPower = random.randint(1000000, 100000000) # 先随机,外层有需要的话再自己设置
        curCache.SetPlayerName("%s%s" % (GameWorld.GbkToCode("主公"), playerID))
        curCache.SetAccID(accID)
        curCache.SetLV(random.randint(100, 200))
        curCache.SetJob(random.randint(1, 2))
        curCache.SetRealmLV(random.randint(5, 15))
        curCache.SetFightPowerTotal(fightPower)
        curCache.SetServerID(serverID)
        #curCache.SetLV(random.randint(100, 200))
        #curCache.SetJob(random.randint(1, 2))
        #curCache.SetRealmLV(random.randint(5, 15))
        #curCache.SetFightPowerTotal(fightPower)
        curCache.SetOffTime(int(time.time()) - random.randint(1, 3600 * 24 * 10)) # 随机离线 0~10天
        
    return curCache
#def ResetCacheUpdTickByPresetSwitch(curPlayer, batPresetID):
#    for batPresetType in ChConfig.MapDefBatPresetTypeDict.values():
#        if batPresetID == PlayerPreset.GetBatPresetID(curPlayer, batPresetType):
#            curPlayer.SetDict(Key_UpdViewCacheTick, 0)
#            GameWorld.DebugLogEx("功能战斗缓存用到该流派预设,重置缓存刷新CD! batPresetType=%s,batPresetID=%s", batPresetType, batPresetID)
#            break
#    return
def __CheckUpdViewCache(playerID):
    if playerID <= ShareDefine.FackPlayerIDMax:
    if playerID < ShareDefine.RealPlayerIDStart:
        return
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer:
@@ -160,7 +227,7 @@
    lastUpdTick = curPlayer.GetDictByKey(Key_UpdViewCacheTick)
    tick = GameWorld.GetGameWorld().GetTick()
    if lastUpdTick and tick - lastUpdTick < 60000:
        GameWorld.DebugLog("1分钟内只更新一次玩家缓存", playerID)
        #GameWorld.DebugLog("1分钟内只更新一次玩家缓存", playerID)
        return
    curPlayer.SetDict(Key_UpdViewCacheTick, tick)
    return UpdPlayerViewCache(curPlayer)
@@ -178,9 +245,12 @@
    if not curCache:
        return
    
    familyID = curPlayer.GetFamilyID()
    #familyBase = DBDataMgr.GetFamilyMgr().GetFamilyViewBase(familyID)
    tick = GameWorld.GetGameWorld().GetTick()
    curPlayer.SetDict(Key_UpdViewCacheTick, tick)
    GameWorld.DebugLog("更新玩家查看缓存数据! isOffline=%s" % isOffline, playerID)
    #GameWorld.DebugLog("更新玩家查看缓存数据! isOffline=%s" % isOffline, playerID)
    curCache.SetAccID(curPlayer.GetAccID())
    curCache.SetPlayerName(curPlayer.GetPlayerName())
    curCache.SetLV(curPlayer.GetLV())
@@ -188,42 +258,89 @@
    curCache.SetRealmLV(curPlayer.GetOfficialRank())
    curCache.SetFace(curPlayer.GetFace())
    curCache.SetFacePic(curPlayer.GetFacePic())
    curCache.SetFamilyID(curPlayer.GetFamilyID())
    curCache.SetFamilyName(curPlayer.GetFamilyName())
    curCache.SetFamilyEmblemID(PlayerControl.GetFamilyEmblemID(curPlayer))
    curCache.SetModelMark(curPlayer.GetModelMark())
    curCache.SetEquipShowSwitch(curPlayer.GetEquipShowSwitch())
    curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
    curCache.SetFamilyID(familyID)
    #公会信息由公会刷新更新,玩家常规更新不更新公会信息
    #curCache.SetFamilyName(familyBase.GetName())
    #curCache.SetFamilyEmblemID(familyBase.GetEmblemID())
    #curCache.SetFamilyEmblemWord(familyBase.GetEmblemWord())
    curCache.SetFightPowerTotal(PlayerControl.GetFightPower(curPlayer))
    curCache.SetServerID(GameWorld.GetPlayerServerID(curPlayer))
    if isOffline:
        curCache.SetOffTime(int(time.time()))
    plusDict = curCache.GetPlusDict()
    #战斗属性
    plusDict.update({
                     "MinAtk":curPlayer.GetMinAtk(),
                     "MaxAtk":curPlayer.GetMaxAtk(),
                     "Def":curPlayer.GetDef(),
                     "MaxHP":GameObj.GetMaxHP(curPlayer),
                     "Hit":curPlayer.GetHit(),
                     "Miss":curPlayer.GetMiss(),
                     "SuperHitRate":curPlayer.GetSuperHitRate(), # 暴击率
                     })
    curCache.SetOffTime(int(time.time()) if isOffline else 0)
    
    # 功能数据
    # 装备
    equipDict = {}
    equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    for equipPlace in ChConfig.Def_MainEquipPlaces:
        equipIndex = equipPlace - 1
        if equipIndex < 0 or equipIndex >= equipPack.GetCount():
            continue
        curEquip = equipPack.GetAt(equipIndex)
        if not curEquip or curEquip.IsEmpty():
            continue
        equipDict["%s" % equipIndex] = {"ItemID":curEquip.GetItemTypeID(), "UserData":curEquip.GetUserData()}
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    
    # 其他
    # 预设、阵容
    batPresetDict = {} # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
    lineupDict, mgPresetDict = {}, {}
    for batPresetType in ShareDefine.NeedCacheBatPresetList:
        batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
        #武将方案包含在 lineupInfo 里了,所以不用再取武将预设方案
        #heroPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Hero)
        mgPresetID = PlayerPreset.GetFuncPresetID(curPlayer, batPresetID, ShareDefine.FuncPreset_Mingge)
        # 战斗预设方案组合 {"战斗功能预设":{"功能方案预设":功能预设ID, ...}, ...}
        batPresetDict["%s" % batPresetType] = {str(ShareDefine.FuncPreset_Battle):batPresetID,
                                               str(ShareDefine.FuncPreset_Mingge):mgPresetID,
                                               }
        lineupInfo = TurnAttack.GetPlayerLineupInfo(curPlayer, batPresetType)
        if lineupInfo:
            batPresetID = lineupInfo.get("BatPresetID", batPresetID)
            if str(batPresetID) not in lineupDict:
                lineupDict["%s" % batPresetID] = lineupInfo
        # 命格方案
        attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
        skillLVDict = olPlayer.GetCalcSpecInfo(ChConfig.Def_CalcAttr_Mingge, mgPresetID)
        mgPresetDict["%s" % mgPresetID] = {"Attr":{str(k):v for k, v in attrDict.items()}, "Skill":skillLVDict}
    # 命格:感悟境界等级、属性、已激活意象效果和层数
    minggeDict = {"GWLV":curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MGGanwuLV), "Preset":mgPresetDict}
    # 古宝:数量、属性
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Gubao)
    actCnt = PlayerGubao.GetGubaoTotalCnt(curPlayer)
    gubaoDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
    # 红颜
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Beauty)
    actCnt = PlayerBeauty.GetBeautyActCnt(curPlayer)
    beautyDict = {"Cnt":actCnt, "Attr":{str(k):v for k, v in attrDict.items()}}
    # 坐骑
    attrDict = olPlayer.GetCalcAttr(ChConfig.Def_CalcAttr_Horse)
    horseLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseLV)
    classLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HorseClassLV)
    horseDict = {"LV":horseLV, "ClassLV":classLV, "Attr":{str(k):v for k, v in attrDict.items()}}
    plusDict = {"Equip":equipDict, "BatPreset":batPresetDict, "Lineup":lineupDict, "Mingge":minggeDict,
                "Beauty":beautyDict, "Horse":horseDict, "Gubao":gubaoDict}
    curCache.SetPlusDict(plusDict)
    
    return curCache
def UpdPlayerViewCacheByDB(playerID):
    '''更新玩家查看缓存数据,直接从db数据更新,仅更新dbPlayer表有的属性,
    '''
    GameWorld.DebugLog("UpdPlayerViewCacheByDB", playerID)
    curCache = None
    dbPlayer = PyMongoMain.GetUserCtrlDB().findDBPlayer(playerID)
    if not dbPlayer:
        GameWorld.DebugLog("1111111111111111", playerID)
        GameWorld.ErrLog("UpdPlayerViewCacheByDB找不到玩家!", playerID)
        return curCache
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    curCache = viewCacheMgr.GetPlayerViewCache(playerID)
@@ -238,14 +355,166 @@
    curCache.SetRealmLV(dbPlayer.OfficialRank)
    curCache.SetFace(dbPlayer.Face)
    curCache.SetFacePic(dbPlayer.FacePic)
    curCache.SetModelMark(dbPlayer.ModelMark)
    curCache.SetEquipShowSwitch(dbPlayer.EquipShowSwitch)
    curCache.SetTitleID(dbPlayer.ExAttr3)
    curCache.SetFamilyID(familyID)
    family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    curCache.SetFamilyName(family.GetName() if family else "")
    curCache.SetFamilyEmblemID(family.GetEmblemID() if family else 0)
    #curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
    #familyBase = DBDataMgr.GetFamilyMgr().GetFamilyViewBase(familyID)
    #curCache.SetFamilyName(familyBase.GetName())
    #curCache.SetFamilyEmblemID(familyBase.GetEmblemID())
    #curCache.SetFamilyEmblemWord(familyBase.GetEmblemWord())
    curCache.SetFightPowerTotal(dbPlayer.FightPowerEx * ChConfig.Def_PerPointValue + dbPlayer.FightPower)
    curCache.SetServerID(GameWorld.GetAccIDServerID(dbPlayer.AccID))
    curCache.SetOffTime(GameWorld.ChangeTimeStrToNum(dbPlayer.LogoffTime) if dbPlayer.LogoffTime else 0)
    return curCache
def UpdPlayerViewFamilyInfo(playerID, familyID, familyName, emblemID, emblemWord):
    ## 玩家公会刷新时更新,兼容本服或跨服回传回来更新,跨服自己也更新,本服也更新
    curCache = DBDataMgr.GetPlayerViewCacheMgr().GetPlayerViewCache(playerID)
    if not curCache:
        return
    curCache.SetFamilyID(familyID)
    curCache.SetFamilyName(familyName)
    curCache.SetFamilyEmblemID(emblemID)
    curCache.SetFamilyEmblemWord(emblemWord)
    return
def GetPlayerBaseViewInfo(playerID, curPlayer=None):
    ## 获取玩家基础查看信息
    baseInfo = {}
    if not curPlayer:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if curPlayer:
        baseInfo = {
                    "Name":curPlayer.GetPlayerName(),
                    "LV":curPlayer.GetLV(),
                    "Job":curPlayer.GetJob(),
                    "RealmLV":curPlayer.GetOfficialRank(),
                    "Face":curPlayer.GetFace(),
                    "FacePic":curPlayer.GetFacePic(),
                    "TitleID":PlayerControl.GetTitleID(curPlayer),
                    "FamilyID":curPlayer.GetFamilyID(),
                    "ServerID":GameWorld.GetPlayerServerID(curPlayer),
                    "FightPower":PlayerControl.GetFightPower(curPlayer),
                    }
    else:
        viewCache = FindViewCache(playerID)
        if viewCache:
            baseInfo = {
                        "Name":viewCache.GetPlayerName(),
                        "LV":viewCache.GetLV(),
                        "Job":viewCache.GetJob(),
                        "RealmLV":viewCache.GetRealmLV(),
                        "Face":viewCache.GetFace(),
                        "FacePic":viewCache.GetFacePic(),
                        "TitleID":viewCache.GetTitleID(),
                        "FamilyID":viewCache.GetFamilyID(),
                        "ServerID":viewCache.GetServerID(),
                        "FightPower":viewCache.GetFightPowerTotal(),
                        }
    return baseInfo
def UpdPlayerBaseViewInfo(playerID, baseInfo, isOffline):
    ## 更新玩家基础查看信息,一般跨服服务器用,由游戏服同步过来
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    curCache = viewCacheMgr.GetPlayerViewCache(playerID)
    if not curCache:
        curCache = viewCacheMgr.AddPlayerViewCache(playerID)
    curCache.SetPlayerName(baseInfo.get("Name", curCache.GetPlayerName()))
    curCache.SetLV(baseInfo.get("LV", curCache.GetLV()))
    curCache.SetJob(baseInfo.get("Job", curCache.GetJob()))
    curCache.SetRealmLV(baseInfo.get("RealmLV", curCache.GetRealmLV()))
    curCache.SetFace(baseInfo.get("Face", curCache.GetFace()))
    curCache.SetFacePic(baseInfo.get("FacePic", curCache.GetFacePic()))
    curCache.SetTitleID(baseInfo.get("TitleID", curCache.GetTitleID()))
    curCache.SetFamilyID(baseInfo.get("FamilyID", curCache.GetFamilyID()))
    curCache.SetServerID(baseInfo.get("ServerID", curCache.GetServerID()))
    curCache.SetFightPowerTotal(baseInfo.get("FightPower", curCache.GetFightPowerTotal()))
    curCache.SetOffTime(int(time.time()) if isOffline else 0)
    return curCache
def GetRobotByViewCache(curCache):
    ## 根据缓存内容获取机器人数据
    if not curCache:
        return
    robotDict = {
                 "PlayerName" : curCache.GetPlayerName(),
                 "LV" : curCache.GetLV(),
                 "Job" : curCache.GetJob(),
                 "RealmLV" : curCache.GetRealmLV(),
                 "Face" : curCache.GetFace(),
                 "FacePic" : curCache.GetFacePic(),
                 "TitleID" : curCache.GetTitleID(),
                 "ModelMark" : curCache.GetModelMark(),
                 "EquipShowSwitch" : curCache.GetEquipShowSwitch(),
                 "FightPower" : curCache.GetFightPowerTotal(),
                 "PlusData" : curCache.GetPlusDict(),
                 }
    return robotDict
def LoadRobot():
    ## 加载机器人缓存,在服务器启动、重读配置时加载
    robotFPSortList = []
    viewCacheMgr = DBDataMgr.GetPlayerViewCacheMgr()
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in range(ipyDataMgr.GetRobotCount()):
        ipyData = ipyDataMgr.GetRobotByIndex(index)
        robotPlayerID = ipyData.GetID()
        curCache = viewCacheMgr.GetPlayerViewCache(robotPlayerID)
        if not curCache:
            curCache = viewCacheMgr.AddPlayerViewCache(robotPlayerID)
        if not curCache:
            continue
        UpdRobotViewCache(curCache, robotPlayerID, ipyData)
        robotFPSortList.append([curCache.GetFightPowerTotal(), robotPlayerID])
    robotFPSortList.sort(reverse=True) # 战力倒序排序
    IpyGameDataPY.SetConfigEx("robotFPSortList", robotFPSortList)
    GameWorld.Log("加载机器人战力排序: %s, %s" % (len(robotFPSortList), robotFPSortList))
    return robotFPSortList
def GetRobotFightPowerSortList():
    ## 机器人战力倒序排序列表
    # @return: 倒序排序列表 [[战力, 机器人ID], ...],外部使用可随机修改,不会打乱原始排序
    sortList = []
    robotFPSortList = IpyGameDataPY.GetConfigEx("robotFPSortList")
    if not robotFPSortList:
        robotFPSortList = LoadRobot()
    if robotFPSortList:
        sortList += robotFPSortList
    return sortList
def UpdRobotViewCache(curCache, robotID, robotIpyData=None):
    ## 更新机器人查看缓存
    if not robotIpyData:
        robotIpyData = IpyGameDataPY.GetIpyGameData("Robot", robotID)
    if not robotIpyData:
        return
    try:
        robotInfo = eval(robotIpyData.GetViewCache())
    except:
        return
    #curCache.SetAccID(dbPlayer.AccID)
    curCache.SetPlayerName(GameWorld.GbkToCode(robotIpyData.GetRobotName()))
    curCache.SetLV(robotInfo.get("LV", 1))
    curCache.SetJob(robotInfo.get("Job", 1))
    curCache.SetRealmLV(robotInfo.get("RealmLV", 0))
    curCache.SetFace(robotInfo.get("Face", 0))
    curCache.SetFacePic(robotInfo.get("FacePic", 0))
    curCache.SetTitleID(robotInfo.get("TitleID", 0))
    curCache.SetModelMark(robotInfo.get("ModelMark", 0))
    curCache.SetEquipShowSwitch(robotInfo.get("EquipShowSwitch", 0))
    #机器人暂定没有仙盟、称号
    #curCache.SetFamilyID(familyID)
    #family = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
    #curCache.SetFamilyName(family.GetName() if family else "")
    #curCache.SetFamilyEmblemID(family.GetEmblemID() if family else 0)
    #curCache.SetTitleID(PlayerControl.GetTitleID(curPlayer))
    curCache.SetFightPowerTotal(robotInfo.get("FightPower", 1))
    curCache.SetServerID(GameWorld.GetGameWorld().GetServerID()) # 默认本服
    curCache.SetPlusDict(robotInfo.get("PlusData", {}))
    #curCache.SetOffTime(0)
    return curCache
#//A2 12 查看玩家详细信息#tagCMViewPlayerInfo
@@ -253,30 +522,34 @@
#{
#    tagHead        Head;
#    DWORD        PlayerID;
#    BYTE        EquipClassLV;    //大于0为查看指定境界阶装备信息,  0为查看默认信息
#    DWORD        ServerID;        //玩家服务器ID,发0默认本服玩家
#};
def OnCMViewPlayerInfo(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    
    findPlayerID = clientPack.PlayerID
    #equipClassLV = clientPack.EquipClassLV
    tagPlayerID = clientPack.PlayerID
    tagServerID = clientPack.ServerID
    
    clientPack = GetPack_ViewCache(findPlayerID)
    if clientPack:
        NetPackCommon.SendFakePack(curPlayer, clientPack)
        return
    if GameWorld.GetDBPlayerAccIDByID(findPlayerID):
        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
    # 本服或主服是本服
    if not tagServerID or tagServerID == GameWorld.GetGameWorld().GetServerID():
        NetPackCommon.SendFakePack(curPlayer, GetPack_ViewCache(tagPlayerID))
        return
    
    # 跨服玩家发送跨服查询,待扩展...
    # 直接去目标服务器查询
    CrossMsg.SendToServer(ShareDefine.S2S_ViewTagPlayer, {"tagPlayerID":tagPlayerID}, [tagServerID], ShareDefine.dirType_All, playerID)
    return
def S2S_ViewTagPlayer(dataMsg, fromServerID, playerID):
    tagPlayerID = dataMsg["tagPlayerID"]
    CrossPlayer.SendFakePackByID(playerID, GetPack_ViewCache(tagPlayerID), fromServerID)
    return
def GetPack_ViewCache(playerID):
    ## 获取同步封包 - 玩家查看缓存
    curCache = FindViewCache(playerID)
    if not curCache:
        GameWorld.ErrLog("查看玩家找不到目标! playerID=%s" % playerID)
        return
    clientPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
    clientPack.PlayerID = curCache.GetPlayerID()
@@ -286,13 +559,21 @@
    clientPack.RealmLV = curCache.GetRealmLV()
    clientPack.Face = curCache.GetFace()
    clientPack.FacePic = curCache.GetFacePic()
    clientPack.ModelMark = curCache.GetModelMark()
    clientPack.EquipShowSwitch = curCache.GetEquipShowSwitch()
    clientPack.TitleID = curCache.GetTitleID()
    clientPack.ServerID = curCache.GetServerID()
    clientPack.FightPower = curCache.GetFightPower()
    clientPack.FightPowerEx = curCache.GetFightPowerEx()
    clientPack.FamilyID = curCache.GetFamilyID()
    familyID = curCache.GetFamilyID()
    familyDataServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
    if familyDataServerID <= 0:
        familyDataServerID = GameWorld.GetGameWorld().GetServerID() # 公会未跨服时默认就是玩家所在服
    clientPack.FamilyID = familyID
    clientPack.FamilyName = curCache.GetFamilyName()
    clientPack.FamilyEmblemID = curCache.GetFamilyEmblemID()
    clientPack.FamilyEmblemWord = curCache.GetFamilyEmblemWord()
    clientPack.FamilyDataServerID = familyDataServerID
    clientPack.PlusData = curCache.GetPlusData()
    clientPack.PlusDataSize = len(clientPack.PlusData)
    return clientPack