| | |
| | | Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
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| | | Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
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| | | Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
|
| | | ) = range(300, 1 + 309)
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| | | Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
|
| | | ) = range(300, 1 + 310)
|
| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
|
| | | Def_GameRecValueKeyDict = {
|
| | | Def_GameRecType_Xiangong:[1],
|
| | | }
|
| | | #仅查看自己的记录
|
| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset]
|
| | | Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting]
|
| | |
|
| | | #UserData不使用json的记录类型
|
| | | UserDataNOJsonRecTypeList = []
|
| | |
| | | S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo" # 玩家基础信息同步
|
| | | S2C_FamilyData = "S2C_FamilyData" # 公会首次跨服互通时同步数据
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| | | S2C_FamilyPyPack = "S2C_FamilyPyPack" # 公会功能玩家请求包
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| | | S2C_GMCMD = "S2C_GMCMD" # GM命令
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| | |
|
| | | # 游戏服 -> 任意服务器
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| | | S2S_ViewTagFamily = "S2S_ViewTagFamily" # 查看目标公会
|