ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -830,13 +830,14 @@
                       Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
                       Def_GameRecType_ArenaRecord, # 演武场玩家挑战记录,playerID 308
                       Def_GameRecType_BatPreset, # 战斗方案预设额外存储信息,playerID 309
                       ) = range(300, 1 + 309)
                       Def_GameRecType_Setting, # 前端自定义存储的设置内容,playerID 310
                       ) = range(300, 1 + 310)
#通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
Def_GameRecValueKeyDict = {
                           Def_GameRecType_Xiangong:[1],
                           }
#仅查看自己的记录
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset]
Def_ViewGameRecSelfList = [Def_GameRecType_ArenaRecord, Def_GameRecType_BatPreset, Def_GameRecType_Setting]
#UserData不使用json的记录类型
UserDataNOJsonRecTypeList = []
@@ -1057,7 +1058,6 @@
S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo"               # 玩家基础信息同步
S2C_FamilyData = "S2C_FamilyData"                       # 公会首次跨服互通时同步数据
S2C_FamilyPyPack = "S2C_FamilyPyPack"                   # 公会功能玩家请求包
S2C_GMCMD = "S2C_GMCMD"                                 # GM命令
# 游戏服  -> 任意服务器
S2S_ViewTagFamily = "S2S_ViewTagFamily"                 # 查看目标公会