ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -379,27 +379,6 @@
    
    return drDict
## 玩家充值后的点券信息及vip等级
#  @param curPlayer: 玩家实例
#  @param changeCoin: 兑换的点券数
#  @param totaChangelCoin: 总兑换点券数
#  @param prizeCoin: 赠送点券数
#  @param totalPrizeCoin: 总赠送点券数
#  @param playerVIPLV: vip等级
#  @param crazyCoin: 额为赠送数
#  @return: None
def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin,
                             totalPrizeCoin, playerVIPLV, crazyCoin, orderID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin,
                'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV,
                "CrazyCoin":crazyCoin, 'QueryOrderID':orderID}
    #发送封包
    SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
    return
## 玩家升级
#  @param curPlayer: 玩家实例
#  @param playerLV: 玩家等级
@@ -1095,22 +1074,6 @@
    SendEventPack("PlayerDead", dataDict, curPlayer)
    return
## 给存奖励表物品
#  @param curPlayer: 玩家
#  @param rewardType: 奖励类型
#  @param itemID: 物品ID
#  @param itemCnt: 物品个数
#  @return
def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt,
                'rewardType':rewardType}
    #发送封包
    SendEventPack("PlayerGetReward", dataDict, curPlayer)
    return
## 申请加入贵宾俱乐部
#  @param curPlayer
#  @param hasRegister: 之前是否已报名
@@ -1357,23 +1320,6 @@
                'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate}
    #发送封包
    SendEventPack("GlobalDropRate", dataDict, curPlayer)
    return
def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp):
    # 法宝激活经验获得记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID,
                'newExp':newExp, 'needExp':needExp}
    #发送封包
    SendEventPack("MagicWeaponExp", dataDict, curPlayer)
    return
def DR_MagicWeaponActive(curPlayer, mwID, mwLV):
    # 法宝等级升级记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
    #发送封包
    SendEventPack("MagicWeaponActive", dataDict, curPlayer)
    return
## 玩家上线成就检查