| | |
| | |
|
| | | return callFunc()
|
| | |
|
| | |
|
| | | ## 获得特殊副本npc掉落金钱
|
| | | # @param curPlayer |
| | | # @return None
|
| | | def OnGetNPCExp(curPlayer, curNPC):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGetNPCExp"))
|
| | | |
| | | if not callFunc:
|
| | | return 0
|
| | | |
| | | |
| | | return callFunc(curPlayer, curNPC)
|
| | |
|
| | | ## 获得外层经验倍率
|
| | | def OnGetOuterExpRate(curPlayer):
|
| | | do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
|
| | |
| | |
|
| | | return callFunc(curPlayer, turnFight, mapID, funcLineID, overMsg)
|
| | |
|
| | | def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
|
| | | ## 回合战斗结算奖励
|
| | | |
| | | do_FBLogic_ID = __GetFBLogic_MapID(mapID)
|
| | | |
| | | callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnTurnFightAward"))
|
| | | |
| | | if callFunc == None:
|
| | | return
|
| | | |
| | | return callFunc(curPlayer, turnFight, mapID, funcLineID, awardData)
|