| | |
| | | #更新榜单
|
| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Tianzi, todayHurtEx, todayHurt)
|
| | |
|
| | | itemList = __getTianziAwardList(todayHurt, bossID)
|
| | | itemList = __getTianziAwardList(totalHurt, bossID)
|
| | | overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
|
| | | |
| | | turnFight.awardData = [lineID, bossID, itemList]
|
| | | return
|
| | |
|
| | | def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
|
| | | ## 回合战斗结算奖励
|
| | | if not curPlayer:
|
| | | return
|
| | | |
| | | if not awardData:
|
| | | return
|
| | | |
| | | lineID, bossID, itemList = awardData
|
| | | |
| | | FBCommon.AddEnterFBCount(curPlayer, mapID)
|
| | | ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
|
| | | overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
|
| | | SyncTianziInfo(curPlayer, lineID, bossID)
|
| | | return
|
| | |
|