ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Zhanchui.py
@@ -26,7 +26,7 @@
        GameWorld.DebugLog("已过关的不能不重复挑战! mapID=%s,funcLineID=%s" % (mapID, funcLineID))
        return
    
    return True
    return True, funcLineID
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
    ## 回合战斗结束
@@ -45,13 +45,27 @@
    
    itemList = FBCommon.GetPassAwardList(mapID, funcLineID)
    GameWorld.DebugLog("过关奖励: mapID=%s,funcLineID=%s,itemList=%s" % (mapID, funcLineID, itemList))
    # 首通不扣次数
    FBCommon.SetFBPass(curPlayer, mapID, funcLineID)
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList)})
    
    turnFight.awardData = [itemList]
    return
def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
    ## 回合战斗结算奖励
    if not curPlayer:
        return
    if not awardData:
        return
    itemList = awardData[0]
    # 首通不扣次数
    FBCommon.AddEnterFBCount(curPlayer, mapID, isFree=True)
    FBCommon.SetFBPass(curPlayer, mapID, funcLineID)
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Zhanchui", False, {}], isNotifyAward=False)
    return
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, dataEx):
    ## 可否扫荡