| | |
| | | import BuffSkill
|
| | | import FBLogic
|
| | | import SkillShell
|
| | | import PetControl
|
| | | import random
|
| | | import OperControlManager
|
| | | import DataRecordPack
|
| | |
| | | atkObjType = attacker.GetGameObjType()
|
| | | atkObjID = attacker.GetID() # 攻击方ID
|
| | | mapID = GameWorld.GetMap().GetMapID()
|
| | | DataRecordPack.DR_PlayerDead(atkObjType, atkObjID, defender, mapID)
|
| | |
|
| | | return
|
| | |
|
| | |
| | |
|
| | | #宠物找到主人进入战斗状态,光环技能不进入
|
| | | if curNPC.GetGameNPCObjType() == IPY_GameWorld.gnotPet:
|
| | | curPlayer = PetControl.GetPetOwner(curNPC)
|
| | | curPlayer = None
|
| | |
|
| | | if curPlayer != None and GameObj.GetHP(curPlayer) > 0:
|
| | | if curSkill == None or curSkill.GetSkillType() not in ChConfig.Def_NoBattleState_List:
|