| | |
| | | effDict = self._AffectBuffDict[key]
|
| | | if buffID not in effDict:
|
| | | effDict[buffID] = []
|
| | | effDict[buffID].append(effectID)
|
| | | effIDList = effDict[buffID]
|
| | | if effectID not in effIDList:
|
| | | effIDList.append(effectID)
|
| | | return
|
| | |
|
| | | def DelBuffPassiveEffect(self, buffID):
|
| | |
| | | TurnPassive.RefreshPassive(self)
|
| | | return
|
| | |
|
| | | def UpdInitBatAttr(self, initAttrDict):
|
| | | def UpdInitBatAttr(self, initAttrDict, skillIDList):
|
| | | ## 更新战斗属性,一般只有主阵容需要更新,战斗中养成、装备变化等引起的主阵容属性变更时需要实时更新
|
| | | self._initAttrDict = initAttrDict
|
| | | learnNewSkill = False
|
| | | for skillID in skillIDList:
|
| | | if self._skillMgr.LearnSkillByID(skillID):
|
| | | learnNewSkill = True
|
| | | TurnBuff.RefreshBuffAttr(self)
|
| | | if learnNewSkill: # 有学新技能时重刷技能被动
|
| | | self._passiveEffMgr.RefreshSkillPassiveEffect()
|
| | | return
|
| | |
|
| | | def ResetBattleEffect(self):
|