| | |
| | | import DataRecordPack
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| | | #import ChItem
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| | | import ShareDefine
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| | | import PlayerGreatMaster
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| | | import PlayerHorse
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| | | import GameObj
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| | | import random
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| | |
| | | # if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
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| | | # return False
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| | | #天赋技学习点数判断
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| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
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| | | return False
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| | | #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | # if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
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| | | # return False
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| | |
|
| | | #经验检测
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| | | skillLvUpNeedExp = upSkill.GetLVUpCostExp()
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| | |
| | | #GeRen_jin_474794 <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
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| | | PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
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| | |
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| | | if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
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| | | #if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
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| | | # PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
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| | | return True
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| | | #---------------------------------------------------------------------
|
| | | ##检测学习技能需求条件
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| | |
| | | needBaseAttrID, needBaseAttrValue = GetSkillUpNeedAttr(stateSkillLV)
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| | | if needBaseAttrID and needBaseAttrValue:
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| | | baseAttrDict = {
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| | | ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
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| | | ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
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| | | ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
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| | | ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
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| | | ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
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| | | #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
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| | | #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
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| | | #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
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| | | #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
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| | | #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
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| | | }
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| | | if needBaseAttrID not in baseAttrDict:
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| | | GameWorld.ErrLog(' 技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
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| | |
| | | if skillTypeID not in PyGameData.g_elemntSkillDict:
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| | | return isNotify, hasChangeLV
|
| | | baseAttrDict = {
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| | | ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
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| | | ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
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| | | ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
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| | | ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
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| | | ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
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| | | #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
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| | | #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
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| | | #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
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| | | #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
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| | | #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
|
| | | }
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| | | activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % skillTypeID)
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| | | limitInfoList = PyGameData.g_elemntSkillDict[skillTypeID]
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| | |
| | |
|
| | | #调用攻击惩罚逻辑
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| | | BaseAttack.DoLogic_AttackResult(attacker, defender, None, tick)
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| | | TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
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| | | #TurnAttack.OnTurnfightAttackResult(attacker, defender, curSkill)
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| | |
|
| | | return
|
| | | #---------------------------------------------------------------------
|