ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5507.py
@@ -24,14 +24,20 @@
    passiveSkillID = curEffect.GetEffectValue(0) # 技能ID,为0时释放本技能
    effHeroID = curEffect.GetEffectValue(1) # 指定目标武将ID
    costHPPer = curEffect.GetEffectValue(2) # 可附加消耗自身血量百分比,配0不消耗,大于0血量不足时不释放
    searchFrom = curEffect.GetEffectValue(3) # 目标武将ID是否从阵容中搜索
    
    if not effHeroID or not tagObj:
    tagHero = tagObj
    if searchFrom:
        batLineup = batObj.GetBatLineup()
        tagHero = batLineup.getHeroObj(effHeroID)
    if not effHeroID or not tagHero:
        return
    
    if tagObj.IsAlive():
    if tagHero.IsAlive():
        return
    
    tagHeroID = tagObj.GetHeroID()
    tagHeroID = tagHero.GetHeroID()
    if tagHeroID != effHeroID:
        #GameWorld.DebugLogEx("5507非目标武将死亡不处理! tagHeroID=%s,effHeroID=%s", tagHeroID, effHeroID)
        return
@@ -41,11 +47,11 @@
    if not passiveSkillID:
        return
    
    if tagObj.CheckInState(ChConfig.BatObjState_RebornLimit):
    if tagHero.CheckInState(ChConfig.BatObjState_RebornLimit):
        GameWorld.DebugLogEx("5507目标被禁止复活不处理! tagHeroID=%s", tagHeroID)
        return
    
    tagID = tagObj.GetID()
    tagID = tagHero.GetID()
    if costHPPer:
        curHP = batObj.GetHP()
        maxHP = batObj.GetMaxHP()
@@ -56,8 +62,8 @@
        GameWorld.DebugLogEx("5507扣血复活指定目标! curHP=%s/%s,costHPPer=%s,costHP=%s,tagHeroID=%s,tagID=%s", curHP, maxHP, costHPPer, costHP, tagHeroID, tagID)
        batObj.SetHP(max(1, curHP - costHP), True) # 直接扣除
    else:
        GameWorld.DebugLogEx("5507直接复活指定目标! curHP=%s/%s,costHPPer=%s,costHP=%s,tagHeroID=%s,tagID=%s", curHP, maxHP, costHPPer, costHP, tagHeroID, tagID)
        GameWorld.DebugLogEx("5507直接复活指定目标! tagHeroID=%s,tagID=%s,searchFrom=%s", tagHeroID, tagID, searchFrom)
        
    effectID = curEffect.GetEffectID()
    effSkillID = effSkill.GetSkillID()
    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkillID, connSkill, effSkillID, effectID, connBuff, **kwargs)
    return TurnSkill.OnUsePassiveSkill(turnFight, batObj, tagHero, passiveSkillID, connSkill, effSkillID, effectID, connBuff, **kwargs)