| | |
| | | def GetLayerCnt(self): return self._ipyData.GetLayerCnt()
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| | | def GetLayerMax(self): return self._ipyData.GetLayerMax()
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| | | def GetBuffRepeat(self): return self._ipyData.GetBuffRepeat() # Buff叠加规则
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| | | def GetDieContinue(self): return self._ipyData.GetDieContinue() # Buff死亡存在
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| | | def GetDispersedLimit(self): return self._ipyData.GetDispersedLimit() # 驱散限制
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| | | def GetFightPower(self): return self._ipyData.GetFightPower()
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| | | def GetSkillMotionName(self): return self._ipyData.GetSkillMotionName()
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| | |
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| | |
| | | def GetLayerCnt(self): return self._skillData.GetLayerCnt()
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| | | def GetLayerMax(self): return self._skillData.GetLayerMax()
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| | | def GetBuffRepeat(self): return self._skillData.GetBuffRepeat() # Buff叠加规则
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| | | def GetDieContinue(self): return self._skillData.GetDieContinue() # Buff死亡存在
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| | | def GetDispersedLimit(self): return self._skillData.GetDispersedLimit() # 驱散限制
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| | | def GetFightPower(self): return self._skillData.GetFightPower()
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| | | def GetSkillMotionName(self): return self._skillData.GetSkillMotionName()
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| | |
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