| | |
| | | SkillTagAffect_Death, # 死亡单位 3
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| | | SkillTagAffect_UncontrolledPriority, # 未被控制优先 4
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| | | SkillTagAffect_AtkHighest, # 攻击力最高 5
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| | | ) = range(6)
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| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
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| | | ) = range(7)
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| | |
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| | | #技能施法目标
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| | | Def_UseSkillAim_Type = 3
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| | |
| | | BatObjState_Chaos, # 混乱 17
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| | | BatObjState_18, # Ȩı 18
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| | | BatObjState_FocusFire, # 军令/集火 19
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| | | ) = range(20)
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| | | BatObjState_20, # 贯龙枪 20
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| | | BatObjState_DamShield, # 承伤盾 21
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| | | BatObjState_DamBackShield, # 荆棘盾 22
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| | | BatObjState_BurnPlus, # 玄火(灼烧2) 23
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| | | ) = range(1 + 23)
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| | |
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| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
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| | | Def_PlayerStateList = (
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| | |
| | | PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
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| | | PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
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| | | PassiveEff_AddFinalDamPer = 6013 # 增加最终增伤(根据属性转化)
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| | | PassiveEff_AddSkillRate = 6014 # 增加技能概率
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| | |
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| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit]
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