| | |
| | | import NetPackCommon
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| | | import TurnAttack
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| | | import BattleObj
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| | | import TurnBuff
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| | |
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| | | FactionList = [1, 2]
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| | |
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| | |
| | | if not msgList:
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| | | GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
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| | | GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
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| | | GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff技能ID")
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| | | GameWorld.DebugAnswer(curPlayer, "输出明细: TurnFight p [阵营 位置] ")
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| | | GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
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| | | GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
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| | |
| | | __doSetAttr(curPlayer, msgList)
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| | | elif value == "k":
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| | | __doKillObj(curPlayer, msgList)
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| | | elif value == "b":
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| | | __doAddBuff(curPlayer, msgList)
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| | | elif value == "p":
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| | | __printInfo(curPlayer, msgList)
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| | |
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| | |
| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | return
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| | |
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| | | def __doAddBuff(curPlayer, msgList):
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| | | faction = msgList[1] if len(msgList) > 1 else 2
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| | | posNum = msgList[2] if len(msgList) > 2 else 1
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| | | skillID = msgList[3] if len(msgList) > 3 else 0
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| | | if faction not in FactionList:
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| | | GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
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| | | return
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| | | mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
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| | | turnFight = mainFightMgr.turnFight
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| | | if not turnFight.isInFight():
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| | | GameWorld.DebugAnswer(curPlayer, "主线非战斗中")
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| | | return
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| | | |
| | | batObjMgr = BattleObj.GetBatObjMgr()
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| | | batFaction = turnFight.getBatFaction(faction)
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| | | batLineup = batFaction.getBatlineup(1)
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| | | objID = batLineup.posObjIDDict.get(posNum)
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| | | batObj = batObjMgr.getBatObj(objID)
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| | | if not batObj:
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| | | GameWorld.DebugAnswer(curPlayer, "不存在该战斗对象:阵营:%s,位置:%s" % (faction, posNum))
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| | | return
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| | | if not batObj.IsAlive():
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| | | GameWorld.DebugAnswer(curPlayer, "该对象已被击杀:阵营:%s,位置:%s" % (faction, posNum))
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| | | return
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| | | |
| | | addBuff = TurnBuff.DoAddBuffBySkillID(turnFight, batObj, skillID)
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| | | if addBuff:
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| | | GameWorld.DebugAnswer(curPlayer, "添加buff成功! buffID=%s" % addBuff.GetBuffID()) |
| | | else:
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| | | GameWorld.DebugAnswer(curPlayer, "添加buff失败")
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| | | return
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| | |
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| | | def __printInfo(curPlayer, msgList):
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| | | ## 输出信息
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| | | faction = msgList[1] if len(msgList) > 1 else 0
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